basics

Compiling and Linking in C++ -- Rusty Ocean

Selection_101.pngLife'n'gadget just published a nice overview of the basic C++ compilation model, useful for people who are new to programming in C++.

Compiling and Linking in C++

by Rusty Ocean

From the article:

When you write a C++ program, the next step is to compile the program before running it. The compilation is the process which convert the program written in human readable language like C, C++ etc into a machine code, directly understood by the Central Processing Unit. There are many stages involved in creating a executable file from the source file. The stages include Preprocessing, Compiling and Linking in C++...

No Runtime Overhead -- Bulldozer00

sharedunique.pngA little nugget about the free-as-in-no-overhead-ness of unique_ptr and std::move:

No Runtime Overhead

by Bulldozer00

From the article:

Unless I really need shared ownership of a dynamically allocated object, which I haven’t so far, I stick to the slimmer and more performant std::unique_ptr. ...

What are the semantics of =delete? -- StackOverflow

The question, rephrased: Does =delete mean "make the compiler skip this function and keep looking," or "make this function unusable and make the caller fix their code" -- and why?

What's the exact semantics of a deleted function in C++11?

struct A
{
    A();

    A(const A&);
    A& operator =(const A&);

    A(A&&) = delete;
    A& operator =(A&&) = delete;
};

struct B
{
    B();

    B(const B&);
    B& operator =(const B&);   
};

int main()
{
    A a;
    a = A(); // error C2280

    B b;
    b = B(); // OK
}

My compiler is VC++ 2013 RC.

error C2280: 'A &A::operator =(A &&)' : attempting to reference a deleted function

I just wonder why the compiler doesn't try A& operator =(const A&); when A& operator =(A&&) is deleted?

Is this behavior defined by the C++ standard?

Papers for Chicago: Concurrency

The start of my series about the papers for the upcoming Chicago meeting, starting with C for Concurrency:

C++ Papers for Chicago: Part 1 -- Concurrency

by Jens Weller

From the article:

As I did write a series about the papers for Bristol, this is the start of the series for Chicago, as at the end of this month the C++ committee will meet again for standardization. I try to...

C++ Conferences This Fall

I've created a short overview over the C++ Conferences this Fall:

  • Going Native (Seattle, 4.th-6.9) SOLD OUT
  • International Workshop on OpenMP (Canberra (AU), 16-18.9)
  • (not a conference, but...) Fall ISO C++ meeting (Chicago, 23-28.9)
  • QtDevDays Europe (Berlin, 7th - 9.10)
  • QtDevDays US (San Francisco, 6th-8.11)
  • Meeting C++ 2013 (Düsseldorf, 8th-9.11)
  • C++ and Beyond (Snoqualmie Falls (WA/US), 9th-12.12) SOLD OUT

More details at Meeting C++

by Jens Weller

Revisiting the BlackBerry 10 NDK

I've been looking at the BlackBerry 10 NDK the last weeks, and did write about it to share some thoughts and results.

Revisiting the BlackBerry 10 NDK

by Jens Weller

From the article:

The last few weeks I did look again at the BlackBerry 10 NDK, as a client had asked for help and training. I offered to adapt my Qt Introduction course to the BlackBerry plattform, and offered my advice...

Before I start, a short paragraph about Apps and C++. People coming from Java or .NET often don't understand the need to make Apps in C++...

A Glimpse into C++14: Combine Flexibility and Performance with Dynamic Arrays and... -- Danny Kalev

cpp14-target.jpgDanny Kalev wrote a nice article yesterday about a new C++ feature -- actually, two related C++14 features -- that were just added to the draft Standard in April and will be coming to real compilers in the near future.

A Glimpse into C++14: Combine Flexibility and Performance with Dynamic Arrays and Runtime-Sized Arrays

by Danny Kalev

From the article:

C99 introduced the notion of variable length arrays: stack allocated built-in arrays whose size is determined at runtime. C++ lacks a similar feature, to the discontent of many a programmer. However, two recent proposals for adding dynamic arrays and runtime-sized arrays to C++14 are closing the gap at last. Learn how to use these new features to imitate C99’s variable length arrays in C++...