Video & On-Demand

CppCast Episode 182: Trivially Relocatable with Arthur O’Dwyer

Episode 181 of CppCast the first podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Arthur O'Dwyer to discuss board games, his 3 ISO C++ papers and much more.

CppCast Episode 182: Trivially Relocatable with Arthur O'Dwyer

by Rob Irving and Jason Turner

About the interviewee:

Arthur O'Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of "Colossal Cave: The Board Game," "Mastering the C++17 STL" (the book), and "The STL From Scratch" (the training course). He is occasionally active on the C++ Standards Committee and has a blog mostly about C++.

First videos from Meeting C++ 2018 are online!

Right now its the lightning talks which are being uploaded, followed by the first keynote tomorrow!

Meeting C++ 2018 Videos

by Jens Weller

The talks will follow in the coming weeks. Over the weekend the keynotes and lightning talks should be online.

C++ Weekly Episode 149: C++20’s Lambda Usability Changes—Jason Turner

Episode 149 of C++ Weekly.

C++20's Lambda Usability Changes

by Jason Turner

About the show:

C++20 brings many different changes to lambdas, and two of these changes greatly affect the ways in which lambdas can be used. In this episode Jason discusses the use of lambdas in unevaluated contexts and the default constructability of lambdas in C++20.

CppCast Episode 181: ISO Papers and Merged Modules with Isabella Muerte

Episode 181 of CppCast the first podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Isabella Muerte to discuss her experience presenting multiple papers at her first ISO meeting in San Diego and her thoughts on Merged Modules.

CppCast Episode 181: ISO Papers and Merged Modules with Isabella Muerte

by Rob Irving and Jason Turner

About the interviewee:

Isabella Muerte is a C++ Bruja, Build System Titan, and an open source advocate. She cares deeply about improving the workflow and debugging experience the C++ community currently has and is designing and implementing an experimental next-generation build system called Coven based on ideas mentioned in her CppCon 2017 talk "There Will Be Build Systems", while also simultaneously ripping CMake apart and putting it back together again with a library titled IXM. She recently launched aliasa.io, a small URL routing service intended for the CMake FetchContent module. She enjoys playing Destiny 2, acquiring tattoos, and is currently trying to master the five elements of earth, wind, water, fire, and gun (but she makes no promises). She bows to no entity but the terrifying Eldritch Daystar we call the "sun", and hopes to one day own two german shepherds named Rip and Tear.

CppCast Episode 180: Semantic Merge for C++ code, Plastic SCM and more on version control

Episode 180 of CppCast the first podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Pablo Santos from Códice Software the company that develops a merge tool that parses and merges even refactored C++ code:

CppCast Episode 180: Semantic Merge for C++ code, Plastic SCM and more on version control

About the interviewee:

Prior to entering start-up mode to launch Plastic SCM back in 2005, Pablo worked as R&D engineer in fleet control software development (GMV, Spain) and later digital television software stack (Sony, Belgium). Then he moved to a project management position (GCC, Spain) leading the evolution of an ERP software package for industrial companies. During these years he became an expert in version control and software configuration management working as a consultant and participating in several events as a speaker. Pablo founded Codice SoftwaLogo-semantic-vertical-negative.pngre in 2005 and since then is focused on his role as chief engineer designing and developing Plastic SCM and SemanticMerge among other SCM products.

CopperSpice: Linkage

New video on the CopperSpice YouTube Channel:

Linkage

by Barbara Geller and Ansel Sermersheim

About the video:

In this video, we cover the often overlooked topic of linkage and linkers. We talk about how translation units relate to object files, the various types of symbols, and debugging link errors. We also look at how anonymous namespaces interact with symbol linkage.

Please take a look and remember to subscribe!