Computer Architecture, C++, and High Performance - Matt P. Dziubinski - Meeting C++ 2016
Next Video from Meeting C++ 2016:
Computer Architecture, C++, and High Performance
by Matt P. Dziubinski
March 19-21, Madrid, Spain
April 1-4, Bristol, UK
June 16-21, Sofia, Bulgaria
By Meeting C++ | Jan 23, 2017 08:57 AM | Tags: performance efficiency basics
Next Video from Meeting C++ 2016:
Computer Architecture, C++, and High Performance
by Matt P. Dziubinski
By Meeting C++ | Jan 22, 2017 07:25 AM | Tags: performance intermediate experimental c++14 c++11 basics
Next talk from Meeting C++ 2016
Designing and Implementing a new Allocator model
by Jonathan Müller
By Adrien Hamelin | Jan 18, 2017 03:01 PM | Tags: c++11 basics
Do you know the trailing return type?
Pros and Cons of Alternative Function Syntax in C++
by Petr Zemek
From the article:
C++11 introduced an alternative syntax for writing function declarations. Instead of putting the return type before the name of the function (e.g. int func()), the new syntax allows us to write it after the parameters (e.g.
auto func() -> int
). This leads to a couple of questions: Why was such an alternative syntax added? Is it meant to be a replacement for the original syntax? To help you with these questions, the present blog post tries to summarize the advantages and disadvantages of this newly added syntax...
By Meeting C++ | Jan 13, 2017 07:08 AM | Tags: sg14 intermediate gamedev basics
A short talk on what SG14 is doing
SG14 (the GameDev & low latency ISO C++ working group)
Guy Davidson
By Jason Turner | Jan 7, 2017 09:31 AM | Tags: c++14 basics
Episode 44 of C++ Weekly.
constexpr Compile Time Random
by Jason Turner
About the show:
In this episode Jason demonstrates a constexpr enabled random number generator. He then modifies it to generate a different random number sequence each time it is compiled.
By Adrien Hamelin | Dec 26, 2016 03:07 PM | Tags: community basics
How to return well:
Return early and clearly
by Arne Mertz
From the article:
There are different guidelines out there about where and how many return statements to use in a function, e.g. return only once at the end of the function or return early and often. Which one makes for the most readable code?
By Jason Turner | Dec 19, 2016 02:02 PM | Tags: c++14 basics
Episode 42 of C++ Weekly.
Clang's Heap Elision
by Jason Turner
About the show:
In this episode Jason explores Clang's ability to elide heap operations during optimization.
By Meeting C++ | Dec 16, 2016 10:48 AM | Tags: video performance intermediate experimental efficiency community c++14 c++11 boost basics advanced
A week full of video editing brings the first batch of Meeting C++ 2016 videos online:
More videos are online!
by Jens Weller
Meeting C++ 2016 Playlist
From the article:
With today, almost all videos from the A and all videos of the D Track are online. There is a recording issue with one talk in the A track, which might get resolved in 2017. Also since today, the Meeting C++ YouTube channel has more then 400k views!
The full video set you can find in the Meeting C++ 2016 Playlist, the newest videos are easily found by visiting the Meeting C++ YouTube channel or subscribing to this RSS feed.
By Adrien Hamelin | Dec 12, 2016 02:55 PM | Tags: experimental basics
The new if constexpr
will change a good part of our code for the better!
Simplifying templates and #ifdefs with if constexpr
by Simon Brand
From the article:
if constexpr
is a C++17 feature which allows conditionally compiling code based on template parameters in a clear and minimal fashion. It is essentially an if statement where the branch is chosen at compile-time, and any not-taken branches are discarded without being instantiated...
By Adrien Hamelin | Dec 7, 2016 11:48 AM | Tags: experimental basics
The transformation is only a beginning towards catching up from C++98, but it does show why modern C++ features improve your code.
C++ 17 Transformation...
by phantom
From the article:
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again...
To that end I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converting 'typedef' to 'using', others have been more OCD satisfying...