Dive into C++11 - [5] - Game entity management basics
The intended audience for this tutorial/screencast are people who have some experience with C++ in general, and who watched the previous episodes. This episode also teaches the basics of polymorphism and component-based design.
Dive into C++11: Episode 5
by Vittorio Romeo.
From the author:
I greatly appreciate comments and criticism, and ideas for future videos/tutorials. Feel free to fork/analyze the source code at: https://github.com/SuperV1234/Tutorials You can find the previous episodes here: Playlist

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:
While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:
While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:
While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:
While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:
While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature: