Video & On-Demand

CppCon 2014 C++11 in the Wild: Techniques from a Real Codebase--Arthur O'Dwyer

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

C++11 in the Wild: Techniques from a Real Codebase

by Arthur O'Dwyer

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

This talk presents several reusable constructs from a production C++11 codebase, each of which would not be possible without C++11's new features. Auto() is what Alexandrescu's ScopeGuard looks like after a dozen years of C++ evolution. make_iterable() constructs a container from a pair of iterators, enabling simple "foreach" iteration over legacy containers. spaceship() is an efficient "strcmp" for tuples. Time permitting, we'll look at some more arcane code samples.

CppCon 2014 Using C++ on Mission and Safety Critical Platforms--Bill Emshoff

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Using C++ on Mission and Safety Critical Platforms

by Bill Emshoff

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

The Joint Strike Fighter (JSF) is the first major DOD aircraft program to use C++. Much of this software is either safety critical or mission critical and so must be written in such a way as to be clear, readable, unambiguous, testable, and maintainable. We discuss the driving requirements behind the standard and its evolution. We give a quick overview of our standard and discuss how it differs from later standards such as MISRA C++. We discuss lessons learned over our nine year history of applying the standard to a large embedded software program. We also address ambiguities in rules and difficulties with automated checking of conformance with the standard.

Video Tutorial: Handle-based entity management -- Vittorio Romeo

Almost every C++ application and game deals with entity management.

Video Tutorial -- Handle-based entity management

By Vittorio Romeo

From the tutorial:

Entities are usually self-contained objects that...

  • ...store data and/or logic.
  • ...are tied a specific concept (e.g. an UI widget, or a 3D model).
  • ...we need to keep track of.
  • ...can either be alive or dead.
  • ...are extremely often used in groups.

Problem: we need to keep track of specific entity instances, and iterate on every instance. We also need to remove dead entities and add new entities.

Keeping track of specific instances is easily solved with pointers and smart pointers.
Fast-iteration of a group of objects with the same type is achieved with cache-friendly memory locality and no indirection.
Adding and removing entities stored in a cache-friendly manner invalidates existing pointers.

How can we facilitate instance tracking/addition/removal and still allow fast iteration?

In this video, we will create a generic container that stores objects in a cache-friendly way, allows to keep track of specific object instances and also allows addition and removal of entities. 
 

 

CppCon 2014 Make Simple Tasks Simple!--Bjarne Stroustrup

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Elevate Your Code to Modern C++11 with Automated Tooling

by Bjarne Stroustrup

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

C++ faces two challenges: Helping programmers address the most demanding tasks in terms of performance, scale, and dependability. It must also help programmers be productive writing ordinary maintainable code. There is much more "ordinary code" than there is performance-critical code. Thus, C++ must make simple tasks simple while not getting in the way of tuning software for the last byte and last cycle where that's necessary. This talk focuses on what C++11 and C++14 offers to simplify programming: auto, range-for loops, move semantics, futures, concepts, and more. However, the focus is not primarily on language features: the key is programming: how can we write better, more readable, efficient, and more maintainable code? If you think that the essence of C++ is clever pointer manipulation and huge class hierarchies you may be in for a few surprises.

cppcast episode 1: Jon Kalb loves the C++ Community

cppcast.PNGThis is the first episode of cppcast, the only podcast by C++ developers for C++ developers. In this first episode host Rob Irving interviews Jon Kalb about the state of the C++ Community.

cppcast episode 1: Jon Kalb loves the C++ Community

by Rob Irving

About the interviewee:

Jon has been writing C++ for two and half decades, does onsite C++ training, and works on the Amazon search engine for A9.com. He chairs the CppCon and C++Now conferences. He also programs the C++ Track for the Silicon Valley Code Camp and serves as chair of the Boost Libraries Steering Committee.

 

CppCon 2014 Elevate Your Code to Modern C++11 with Automated Tooling--Peter Sommerlad

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Elevate Your Code to Modern C++11 with Automated Tooling

by Peter Sommerlad

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

This talk will motivate and demonstrate how to transform your existing C++ code into more modern style and better quality. A key to that is refactoring the code into better shape. While manual refactoring can be tedious and error prone the author demonstrates automated refactoring that was created by his students and assistants and himself over the last nine years on the basis of Eclipse CDT. The tooling works with all compilers, because it is independent of one.

For example, we will show how to eliminate unnecessary macros or replace them by type-safe C++11/14 alternative code automatically. Or, to replace pointers, plain arrays and manual memory management by references, smart pointers, std::string, std::array, or std::vector automatically. Also other transformations, such as introducing a template parameter to reduce a coupling to a single concrete type are demonstrated. All with the goal to modernize and hopefully simplify your C++ code. Even if you are not deeply interested in modernizing your code base, some helpful tooling, such as toggling function definitions into a single place, to change their signature, can be of great help. On the other hand, many of the proposed improvements can also be applied with your favorite code editor only more tediously.

CppCon 2014 Type Deduction and Why You Care--Scott Meyers

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Type Deduction and Why You Care

by Scott Meyers

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

C++98 had template type deduction, and it worked so intuitively, there was little need to understand what took place under the covers. C++11 extends type deduction to include universal references, applies it to auto variables and lambda expressions, then throws in a special auto-only deduction rule. C++14 pushes the boundary further, adding two forms of function return type deduction (auto and decltype(auto)) for arbitrary functions and offering auto parameters for lambdas. The result is that what could be treated as a black box in C++98 has become a topic that practicing C++ developers really need to understand. This talk will give you the information you need to do that.

CppCon 2014 Persisting C++ Classes in Relational Databases with ODB--Boris Kolpackov

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Persisting C++ Classes in Relational Databases with ODB

by Boris Kolpackov

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

ODB is an open source, cross-platform and cross-database (SQLite, PostgreSQL, MySQL, MS SQL Server, Oracle) object-relational mapping (ORM) system for C++. It allows you to persist C++ objects to a relational database without having to deal with tables, columns, or SQL, and without manually writing any mapping code.

In the first part of this two-part talk we will cover the basics of transactionally persisting, loading, updating, and deleting simple C++ classes in a database as well as querying the database for objects. We will then look into persisting C++ classes that have more interesting data members, such as containers and pointers to objects, or that form a polymorphic hierarchy. Support for C++11, Qt, and Boost value types, containers, and smart pointers will also be covered.

Targeting 5 different database systems at the same time may sound like a daunting task but as we will see it is not that hard with ODB. Life would also be a lot easier if our C++ classes never changed. The next best thing is to have comprehensive tooling support. So we will conclude the first half with a discussion of database schema evolution and its support in ODB.

the asynchronous library - Christophe Henry @ Meeting C++ 2014

A new video from Meeting C++ 2014:

the asynchronous library

by Christophe Henry

From the talk description:

An infrastructure library on which Boost Meta State Machine can build. This will be provided by the Asynchronous library: Active Objects, proxies, threadpools, parallelization algorithms, work-stealing, distributed programming...