Writing min function, part 2: Understanding Concepts
This is the second article of the series called “Writing min function.” I want complete the min function and fix the mistakes mentioned in the previous post. But first, we have to understand Concepts, so...
Writing min function, part 2: Understanding Concepts
by Fernando Pelliccioni

Here's an experience report about using Boost's graph support in an existing game app, with some notes about Boost Concepts:
Do you "comprehend" ranges? From a key participant in some of the latest discussion about ranges for C++:
Some high-performance techniques that you an use for more than just parsing, including this week's darling of memory management: