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Near-final version of Effective Modern C++ available -- Scott Meyers

Scott's long-awaited book on using C++11 and C++14 is nearing completion:

Near-Final Draft of Effective Modern C++ Now Available (plus TOC and sample Item)

by Scott Meyers

From the announcement:

Effective Modern C++ is moving closer and closer to reality. This post contains:

  •     Information about availability of an almost-final draft of the book.
  •     The current (and probably final) table of contents.
  •     A link to the I-hope-I-got-it-right-this-time version of my Item on noexcept.

Note: Scott's session at CppCon ("Type Deduction and Why You Care") is based on the first chapter of Effective Modern C++.

A visitor’s guide to C++ allocators -- Thomas Köppe

The standard library allocators are one of the more mysterious parts of namespace std, as well as one of the more flexible parts. In this "under construction" article and GitHub repo, Thomas Köppe undertakes to demystify the feature.

A visitor’s guide to C++ allocators (repo)

by Thomas Köppe

From the README:

This repository contains a collection of documents that describe the allocator concept in the standard library of C++11 and beyond. The main guide covers the following topics.

  • Allocator traits
  • Statefulness
  • Fancy pointers
  • Allocator propagation in breadth (container copy, POC{CA,MA,S}) and depth (scoped_allocator_adaptor)

Start reading with the main guide.

Furthermore, there are several worked-out end-to-end examples:

The code for the end-to-end examples is available separately in the example_code directory.
 

Using Varadic Templates for a Signals and Slots Implementation in C++ -- Paul Cook

Fresh on GameDev.net:

Using Varadic Templates for a Signals and Slots Implementation in C++

By Paul Cook

From the article:

Abstract

Connecting object instances to each other in a type-safe manner is a well-solved problem in C++ and many good implementations of signals and slots systems exist. However, prior to the new varadic templates introduced in C++0x, accomplishing this has traditionally been complex and required some awkward repetition of code and limitations.

Varadic templates allow for this system to be implemented in a far more elegant and concise manner and a signals/slots system is a good example of how the power of varadic templates can be used to simplify generic systems that were previously difficult to express. ...

Generator functions in C++ -- Paolo Severini

Paolo Severini expands the concept of resumable functions to support generator functions, providing the ability of lazily producing the values in a sequence only when they are needed.

Generator functions in C++

by Paolo Severini

From the article:

In the previous post we had a look at the proposal of introducing resumable functions into the C++ standard to support writing asynchronous code modeled on the C# async/await pattern.

We saw that it is already possible to experiment with the future resumable and await keywords in Visual Studio, by installing the latest November 2013 CTP. But the concept of resumable functions is not limited to asynchrony; in this post we’ll see how it can be expanded to support generator functions.

Generator functions and lazy evaluation

In several languages, like C# and Python, generator functions provide the ability of lazily producing the values in a sequence only when they are needed. ...

Masking a Class in Boost.Graph -- Vadim Androsov

Here's an experience report about using Boost's graph support in an existing game app, with some notes about Boost Concepts:

Masking a Class in Boost Graph. Part 1: Let the Interface Be

Masking a Class in Boost Graph. Part 2: Completing the Implementation of Concept Support

by Vadim Androsov

From the articles:

I had to rebuild a pathfinding algorithm for our game recently. The previous one (Boost Concepts) was bad as any sidestep was dangerous. So I wanted to take a ready algorithm from a good source. That’s exactly when I remembered about boost as there’s functionality for working with graphs. Unfortunately “find a function, call it and everything will work” approach wasn’t meant to be realized. The library is focused on the maximum use flexibility which has badly affected its simplicity. But it’s better than creating it from scratch (then fixing it). I didn’t want to bother with other libraries, while boost has already been used in the project. ...

Range Comprehensions -- Eric Niebler

Do you "comprehend" ranges? From a key participant in some of the latest discussion about ranges for C++:

Range Comprehensions

by Eric Niebler

From the article:

I’ve been busy since I last wrote about ranges. I have a lot of news to share, but in this post, I’m going to narrowly focus on a recent development that has me very excited. It’s a new feature that I’m calling range comprehensions, and they promise to greatly simplify the business of creating custom ranges...