Deeply Embedded C++ - John Hinke - Meeting C++ 2015
A new video from Meeting C++ 2015:
Deeply Embedded C++
by John Hinke
June 16-21, Sofia, Bulgaria
September 13-19, Aurora, CO, USA
November 6-8, Berlin, Germany
November 16-21, Kona, HI, USA
By Meeting C++ | Jan 19, 2016 06:36 AM | Tags: intermediate experimental embedded basics advanced
A new video from Meeting C++ 2015:
Deeply Embedded C++
by John Hinke
By Mantosh Kumar | Jan 17, 2016 10:54 PM | Tags: intermediate
How to write customizable framework which would work on "practically any type". This article is continuation of author previous post: "Overload resolution".
A customizable framework
by Andrzej Krzemieński
From the article:
We want to provide a function (or a set of overloaded functions) that would ‘do the right job’ for ‘practically any type’, or for ‘as many types as possible’. As an example of such ‘job’ consider std::hash: what we want to avoid is the situation, where you want to use some type X as a key in the standard hash-map, but you are refused because std::hash does not ‘work’ for X. In order to minimize the disappointment, the Standard Library makes sure std::hash works with any reasonable built-in or standard-library type. For all the other types, that the Standard Library cannot know in advance, it offers a way to ‘customize’ std::hash so that they can be made to work with hash-maps.
By Mantosh Kumar | Jan 17, 2016 09:38 PM | Tags: c++11 advanced
How to use C++11 threads library for setting various attributes related to thread affinity/hyper-threading.
C++11 threads, affinity and hyperthreading
by Eli Bendersky
From the article:
This post is not a tutorial on C++11 threads, but it uses them as the main threading mechanism to demonstrate its points. It starts with a basic example but then quickly veers off into the specialized area of thread affinities, hardware topologies and performance implications of hyperthreading. It does as much as feasible in portable C++, clearly marking the deviations into platform-specific calls for the really specialized stuff.
By Meeting C++ | Jan 15, 2016 01:20 PM | Tags: libraries intermediate experimental boost advanced
A new video from Meeting C++ 2015:
C++ on GPUs done right?
by Peter Steinbach
The video:
By robwirving | Jan 15, 2016 08:29 AM | Tags: None
Episode 41 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Mark Logan from Artillery to discuss his experience building a game engine in Javascript and C++!
CppCast Episode 41: Game Development with C++ and Javascript with Mark Logan
by Rob Irving and Jason Turner
About the interviewee:
Mark started learning C++ with Borland Turbo C++ in high school, so that he could build video games. After 20 years, he's finally starting to feel like he knows what he's doing. After graduating from Northeastern University's College of Computer Science, Mark spent 7 years at Google, mainly working on internal infrastructure and automation. More recently, he returned to his first love - game programming - and helped found a studio called Artillery. He's currently the tech lead on Artillery's free-to-play RTS, code-named Atlas. He spends his time working on performance optimization, networking, and solving cross-platform development problems.
By Blog Staff | Jan 14, 2016 12:43 PM | Tags: None
Earlier this week, Bjarne Stroustrup gave a talk at the Silicon Valley chapter of ACCU. The video and slides are now online:
No Littering! (video) (slides)
by Bjarne Stroustrup
By Meeting C++ | Jan 13, 2016 03:25 AM | Tags: intermediate c++14 basics advanced
A new video from Meeting C++ 2015:
Variadic and Variable Templates in C++14
by Peter Sommerlad
By Meeting C++ | Jan 12, 2016 06:40 AM | Tags: performance intermediate advanced
A new video from Meeting C++ 2015
Utilize your CPU power
by Mario Mulansky
By Adrien Hamelin | Jan 11, 2016 08:23 AM | Tags: intermediate c++14
Nice use of modern C++:
Writing modern C++ servers using Wangle
by James Perry
From the article:
I mentioned in my previous post that I was able to build a prototype database engine within one day using Facebook’s Wangle so this post explains how I managed that. By the end of this post, you will be able to write a high-performance C++ server using Wangle. This post also serves as a tutorial which will be merged into Wangle’s README.md.
By Adrien Hamelin | Jan 11, 2016 08:21 AM | Tags: community
The title says all:
Android++ is now open source
From the article:
Android++ is a freely distributed extension and associated MSBuild scripts designed to enable Android application development within Visual Studio. Primarily for NDK based C/C++ applications, it also incorporates customisable deployment, resource management, and integrated Java source compilation.