An Introduction to C++ Coroutines - James McNellis - @meetingcpp 2015
A new video from Meeting C++ 2015:
An Introduction to C++ Coroutines
by James McNellis
March 11-13, Online
March 16-18, Madrid, Spain
March 23-28, Croydon, London, UK
March 30, Kortrijk, Belgium
May 4-8, Aspen, CO, USA
May 4-8, Toronto, Canada
June 8 to 13, Brno, Czechia
June 17-20, Folkestone, UK
September 12-18, Aurora, CO, USA
November 6-8, Berlin, Germany
November 16-21, Búzios, Rio De Janeiro, Brazil
By Meeting C++ | Jan 31, 2016 08:47 AM | Tags: performance parallelism intermediate coroutines c++17
A new video from Meeting C++ 2015:
An Introduction to C++ Coroutines
by James McNellis
By robwirving | Jan 29, 2016 08:26 AM | Tags: None
Episode 43 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Matt Godbolt to discuss the online Compiler Explorer project.
CppCast Episode 43: Compiler Explorer with Matt Godbolt
by Rob Irving and Jason Turner
About the interviewee:
Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created GCC Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.
By Meeting C++ | Jan 27, 2016 09:29 AM | Tags: parallelism intermediate concurrency c++17 c++14 c++11 basics
A new video from Meeting C++ 2015:
The Landscape of Parallelism
by Michael Wong
By Meeting C++ | Jan 26, 2016 07:43 AM | Tags: intermediate gis boost advanced
A new video from Meeting C++ 2015:
Boost.Geometry takes on the globe
by Menelaos Karavelas
By Meeting C++ | Jan 25, 2016 08:45 AM | Tags: intermediate experimental c++14 c++11 basics advanced
A new video from Meeting C++:
Functional Programming in C++
by Nicola Gigante
By robwirving | Jan 22, 2016 07:16 AM | Tags: None
Episode 42 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Marc Valle to discuss Intel's Tamper Protection Toolkit which can be used to protect your C++ application from reverse engineering and tampering.
CppCast Episode 42: Intel Tamper Protection with Marc Valle
by Rob Irving and Jason Turner
About the interviewee:
Marc Valle is the technical lead for the Intel (R) Tamper Protection Toolkit. His professional interests include tamper protection, reverse engineering, compilers, security, and privacy. In his free time he can be found staring at the black line at the bottom of the pool preparing for his next competition.
By Meeting C++ | Jan 20, 2016 07:31 AM | Tags: iot intermediate experimental embedded advanced
A new video from Meeting C++ 2015:
Mastering the IoT with C++ and JavaScript
Günter Obiltschnig
By Meeting C++ | Jan 19, 2016 06:36 AM | Tags: intermediate experimental embedded basics advanced
A new video from Meeting C++ 2015:
Deeply Embedded C++
by John Hinke
By Meeting C++ | Jan 15, 2016 01:20 PM | Tags: libraries intermediate experimental boost advanced
A new video from Meeting C++ 2015:
C++ on GPUs done right?
by Peter Steinbach
The video:
By robwirving | Jan 15, 2016 08:29 AM | Tags: None
Episode 41 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Mark Logan from Artillery to discuss his experience building a game engine in Javascript and C++!
CppCast Episode 41: Game Development with C++ and Javascript with Mark Logan
by Rob Irving and Jason Turner
About the interviewee:
Mark started learning C++ with Borland Turbo C++ in high school, so that he could build video games. After 20 years, he's finally starting to feel like he knows what he's doing. After graduating from Northeastern University's College of Computer Science, Mark spent 7 years at Google, mainly working on internal infrastructure and automation. More recently, he returned to his first love - game programming - and helped found a studio called Artillery. He's currently the tech lead on Artillery's free-to-play RTS, code-named Atlas. He spends his time working on performance optimization, networking, and solving cross-platform development problems.