Video & On-Demand

CppCast Episode 43: Compiler Explorer with Matt Godbolt

Episode 43 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Matt Godbolt to discuss the online Compiler Explorer project.

CppCast Episode 43: Compiler Explorer with Matt Godbolt

by Rob Irving and Jason Turner

About the interviewee:

Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created GCC Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.

CppCast Episode 42: Intel Tamper Protection with Marc Valle

Episode 42 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Marc Valle to discuss Intel's Tamper Protection Toolkit which can be used to protect your C++ application from reverse engineering and tampering.

CppCast Episode 42: Intel Tamper Protection with Marc Valle

by Rob Irving and Jason Turner

About the interviewee:

Marc Valle is the technical lead for the Intel (R) Tamper Protection Toolkit. His professional interests include tamper protection, reverse engineering, compilers, security, and privacy. In his free time he can be found staring at the black line at the bottom of the pool preparing for his next competition.

CppCast Episode 41: Game Development with C++ and Javascript with Mark Logan

Episode 41 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Mark Logan from Artillery to discuss his experience building a game engine in Javascript and C++!

CppCast Episode 41: Game Development with C++ and Javascript with Mark Logan

by Rob Irving and Jason Turner

About the interviewee:

Mark started learning C++ with Borland Turbo C++ in high school, so that he could build video games. After 20 years, he's finally starting to feel like he knows what he's doing. After graduating from Northeastern University's College of Computer Science, Mark spent 7 years at Google, mainly working on internal infrastructure and automation. More recently, he returned to his first love - game programming - and helped found a studio called Artillery. He's currently the tech lead on Artillery's free-to-play RTS, code-named Atlas. He spends his time working on performance optimization, networking, and solving cross-platform development problems.