Video & On-Demand

CppCast Episode 80: Backtrace with Abel Mathew

Episode 80 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers.

CppCast Episode 80: Backtrace with Abel Mathew

by Rob Irving and Jason Turner

About the interviewee:

Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.

GoingNative 54: What's New In Visual Studio 2017 RC and Introduction To Vcpkg--Steve Carroll

The new GoingNative is out!

GoingNative 54: What's New In Visual Studio 2017 RC and Introduction To Vcpkg

by Steve Carroll, Augustin Popa and Bryan DiLaura

From the video:

This episode of GoingNative comes to you in two parts:

First, Steve chats with Augustin Popa about the latest and greatest features in Visual Studio 2017 RC. Please try it out and let us know how you like it! For deeper dives on specific features, feel free to watch the Connect(); videos, or read about it on the Visual C++ Blog.

Second, Robert Schumacher talks about the new open source Windows package manager, Vcpkg. Vcpkg has been picked up enthusiastically by the community with a growing collection of supported libraries (90+ at the time this video was posted).

CppCast Episode 79: Cppcheck with Daniel Marjamäki

Episode 79 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool.

CppCast Episode 79: Cppcheck with Daniel Marjamäki

by Rob Irving and Jason Turner

About the interviewee:

Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen.

CppCast Episode 78: Kvasir with Odin Holmes

Episode 78 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Odin Holmes to talk about developing for Embedded Microcontrollers with C++ and the Kvasir library.

CppCast Episode 78: Kvasir with Odin Holmes

by Rob Irving and Jason Turner

About the interviewee:

Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite.

GoingNative 53: Learning STL Multithreading--Steve Carroll, Augustin Popa and BryanDiLaura

The new GoingNative is out!

GoingNative 53: Learning STL Multithreading

by Steve Carroll, Augustin Popa and BryanDiLaura

From the video:

In this episode, Billy O'Neal and Stephan T. Lavavej (S.T.L.) talk about the Standard Template Library for multithreading, and how to use it properly. We would love to hear some feedback on this episode! If you liked it, let us know and we may make a follow up!