Is std::function really the best we can do? - Lukas Bergdoll
Is a better std::function possible?
Is std::function really the best we can do?
by Lukas Bergdoll
March 19-21, Madrid, Spain
April 1-4, Bristol, UK
June 16-21, Sofia, Bulgaria
By Meeting C++ | Jan 26, 2018 02:45 AM | Tags: stl performance meetingcpp intermediate functional c++14 c++11
Is a better std::function possible?
Is std::function really the best we can do?
by Lukas Bergdoll
By Meeting C++ | Jan 25, 2018 03:20 AM | Tags: performance parallelism multithreading meetingcpp concurrency boost
This talk is about a new future, used in Sean Parents Concurrency library
There is a new future
by Felix Petriconi
By Jason Turner | Jan 24, 2018 09:04 AM | Tags: intermediate c++20
Episode 99 of C++ Weekly.
C++ 20's Default Bit-field Member Initializers
by Jason Turner
About the show:
Jason introduces one of the first accepted features for C++20 (aka C++2a, but probably will become C++20) that also has compiler support.
By Meeting C++ | Jan 24, 2018 02:03 AM | Tags: strong types meetingcpp intermediate basics
A talk on Strong Types from Meeting C++ 2017!
Strong types for strong interfaces
by Jonathan Boccara
By Meeting C++ | Jan 23, 2018 02:26 AM | Tags: tools performance meetingcpp hpc efficiency advanced
A new video from Meeting C++ 2017:
The performance Addict's Toolbox
by Peter Steinbach
By Meeting C++ | Jan 22, 2018 05:07 AM | Tags: performance meetingcpp efficiency advanced
New Video from Meeting C++ 2017
Modern C++ testing with Catch2
by Phil Nash
By Meeting C++ | Jan 20, 2018 10:10 AM | Tags: tmp templates template meta programming meetingcpp basics
A new talk from Meeting C++ 2017
An inspiring introduction into Template Meta Programming
by Milosz Warzecha
By Meeting C++ | Jan 19, 2018 10:21 AM | Tags: python programming meetingcpp intermediate haskell experimental efficiency basics
A new video from Meeting C++ 2017:
Improve your C++ with Inspirations from other languages
by Andreas Reischuck
By robwirving | Jan 19, 2018 09:58 AM | Tags: None
Episode 134 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Balázs Török to talk about his work in the Video Game Industry and his thoughts on Data Oriented Design.
CppCast Episode 134: Data Oriented Design with Balázs Török
by Rob Irving and Jason Turner
About the interviewee:
Balázs Török is a Senior Tech Programmer at Techland. He has more than 10 years of experience in the games industry. Balázs learned the ropes at Hungarian companies by making smaller titles and then moved to Poland to work on The Witcher series. He was the Lead Engine programmer on The Witcher 3 and now he is working at Techland on another promising project.
By Meeting C++ | Jan 19, 2018 04:10 AM | Tags: meetingcpp intermediate c++11 allocators advanced
A new talk from Meeting C++ 2017: John Lakos talking about Allocators!
Local (Arena) Memory Allocators
by John Lakos
Part 1:
Part 2: