Video & On-Demand

CppCast Episode 4: Cmake, Git and Functional Programming with David Sankel -- Rob Irving

Episode 4 of CppCast, the only podcast by C++ developers for C++ developers. In this episode David Sankel joins Rob Irving to talk about his upcoming C++Now! talk where he will be discussing the use of Cmake and Git in large C++ projects. We also touch on David's expertise with functional programming.

CppCast Episode 4: Cmake, Git and Functional Programming with David Sankel

by Rob Irving

About the interviewee:

David Sankel is a professional software developer/architect based in the USA. His prolific software developments have included CAD/CAM, computer graphics, visual programming languages, web applications, computer vision, and cryptography. He is a frequent speaker at the C++Now! conferences and is especially well known for his advanced functional programming in C++ talks.

David's current research interests include dependently typed languages, semantic domains, EDSLs, and functional reactive programming. He currently works for the software firm, Stellar Science.

CppCon 2014 Quick Game Development with C++11 / C++14--Vittorio Romeo

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Quick Game Development with C++11 / C++14

by Vittorio Romeo

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

Modern C++ has made game development a much more pleasurable experience. Features such as smart pointers and variadic templates are invaluable in speeding up the development process and in making the code cleaner and more robust. New easy-to-use multimedia libraries such as SFML, SDL and Cinder make dealing with graphics, sounds and input very easy, and work well with modern code principles. This talk guides the audience through the creation of an Arkanoid/Breakout clone in under 200 lines of code, using C++11/C++14 features and idioms. Chronologically sequential code segments, compiled and executed one by one, will show the attendees how a game is created from scratch, slowly becoming a playable product, step by step. The end result will be a small game, completely written in modern C++ code. Topics covered will range from basic graphics programming to entity management and collision detection/response.

Dive into C++11 - [5] - Game entity management basics

The intended audience for this tutorial/screencast are people who have some experience with C++ in general, and who watched the previous episodes. This episode also teaches the basics of polymorphism and component-based design.

Dive into C++11: Episode 5

by Vittorio Romeo.

From the author: 

I greatly appreciate comments and criticism, and ideas for future videos/tutorials. Feel free to fork/analyze the source code at: https://github.com/SuperV1234/Tutorials You can find the previous episodes here: Playlist

CppCon 2014 Accept No Visitors--Yuriy Solodkyy

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Accept No Visitors

by Yuriy Solodkyy

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

Visitor Design Pattern was an attempt to overcome a limitation of object-oriented languages - inability to retroactively introduce new polymorphic functions. While it was quite efficient in providing extensibility of functions, it was never truly retroactive, easy to teach, use or maintain, and it achieved this at the cost of hindering extensibility of classes, introduction of control inversion and requiring tons of boilerplate code to be written. Visitor Design Pattern is a workaround, not a solution to the problem and in this talk I would like to discuss a more elegant yet as efficient solution in the form of a Match statement. We will look at several use-cases for the Visitor Design Pattern, their encoding using both approaches and ultimately their advantages and disadvantages.

CppCast Episode 3: Cross Platform Mobile C++ in Visual Studio with Ankit Asthana -- Rob Irving

Episode 3 of CppCast, the only podcast by C++ developers for C++ developers. In this episode Ankit Asthana joins Rob Irving to talk about the new features in Visual Studio 2015 that enable C++ developers to build and debug Android applications from Microsoft's popular IDE.

CppCast Episode 3: Cross Platform Mobile C++ in Visual Studio with Ankit Asthana

by Rob Irving

About the interviewee:

Ankit Asthana is a program manager working in the Visual C++ Cross-Platform space. He is knowledgeable in cross-platform technologies, compilers (dynamic and static compilation, optimizer, code generation), distributed computing and server side development. He has in the past worked for IBM and Oracle Canada as a developer building Java 7 (hotspot) and telecommunication products. Ankit back in 2008 also published a book on C++ titled C++ for Beginners to Masters which sold over a few thousand copies.

CppCon 2014 Hardening Your Code--Marshall Clow

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Hardening Your Code

by Marshall Clow

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

Ok, you've written some code, and it seems to work. How can you be sure that it works? It's a busy, complicated, dangerous world out there, and software has to work in lots of different environments.

How can you gain confidence about your code? How can you make your code more reliable?

There are a lot of techniques available to developers today; I'll talk about several of them: Unit tests, static analysis, runtime analysis, fuzzing, decoding compiler warnings and probably others.

CppCon 2014 Creative Coding with C++--Andrew Bell

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

Creative Coding with C++

by Andrew Bell

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

Realtime graphics, computer vision, hardware hacking, and audio synthesis are just a few of the crafts that fall under the banner term of "creative coding". In this session we'll talk about some of the creative projects putting C++ in places you might not expect it - everywhere from the Smithsonian's permanent design collection to robotic Coca-Cola dispensers on California beaches. We'll look at a wide spectrum of projects ranging from those of the "maker" community to commercial work from full-time professionals earning their livings in advertising and design agencies. And finally we'll take a look at how you can use the C++ you already know to jumpstart your own creative coding projects using the open source toolkit Cinder.

CppCast Episode 2: Jason Turner on ChaiScript and Cross Platform C++ -- Bob Irving

Episode 2 of CppCast, the only podcast by C++ developers for C++ developers. In this episode host Rob Irving interviews Jason Turner about ChaiScript and the benefits of taking your C++ application cross platform.

CppCast Episode 2: Jason Turner on ChaiScript and Cross Platform C++

by Rob Irving

About the interviewee:

Jason has been developing portable C++ since 2002. With very few exceptions, every line of code he has written since then has had to run on multiple platforms. He is an independent contractor focusing on cross-platform issues, utilization of C++ libraries from scripting languages and code quality assurance. He is the co-creator and maintainer of ChaiScript, a mature scripting language designed for modern C++. His latest project is cppbestpractices.com: a fledgling effort to gather the collective wisdom of the C++ community.

CppCon 2014 The Philosophy of Google's C++ Code--Titus Winters

While we wait for CppCon 2015 in September, we’re featuring videos of some of the 100+ talks from CppCon 2014. Here is today’s feature:

The Philosophy of Google's C++ Code

by Titus Winters

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

The Google C++ Style Guide is a fairly popular guide for C++ coding practices, both at Google and externally, but some of its recommendations often seem dated and have created controversy and perceived tension with more modern C++ In this talk we will focus on the core philosophies underlying that guide, ranging from the common (be consistent) to the unusual (leave an explicit trace for the reader), and debunk the idea that Google's C++ is anything less than modern. We'll discuss how these core ideas inform contentious rules like "No non-const references" and "Don't use exceptions," and how the application of those rules has worked for us in practice, both as developers and reliability engineers (SREs).