Articles & Books

Effective C++11 update -- Scott Meyers

This week, Scott Meyers posted a couple of updates on how C++11 is coming to one of the world's most-loved C++ book series -- Effective C++.

 

First, here's Scott's preamble about his approach to Effective C++11:

Effective C++11: Background

I've mentioned in some earlier posts that I plan to start writing a new book, Effective C++11.  The purpose of this post is to tell you a little bit about it. Lest there be confusion, let me emphasize that there is no book yet. If everything falls into place the way I hope it will, there will be a book about 10 months from now. If. I'm not making any promises. [...]

 

As a followup, Scott then posted an early draft list of candidate Items for Effective C++11 as part of this post:

Effective C++11: Content and Status

[...] At last year's C++ and Beyond, I gave a talk entitled "Initial Thoughts on Effective C++11." It had my usual guideline format. I also gave a talk on "Secrets of the C++11 Threading API," which consisted of observations about C++11's threading support. The material in those talks, combined with the feedback I got from giving them and mixed in with my experience explaining the idea of universal references, ultimately yielded the initial list of candiate Items for EC++11. The current snapshot of my vision for Effective C++11 is: [...]

At least a million developers are looking forward to your book, Scott!

No pressure.

Quick Q: How to use std:: pointers to implement data structures (say, a DAG)? -- StackOverflow

This is a good specific example of a very common question about how to use smart pointers in data structures:

weak_ptr VS shared_ptr in graph node parent list

I have a directed acyclic graph implemented by Graph and Node classes. Each node has a list of pointers to children and a list of pointers to parents. [...] The Child list uses std::shared_ptr so that nodes are kept in memory at least as long as they have parents. But I don't want a node to own its parents, so I used weak_ptr for the pointers to parents.

But then there was a problem with the algorithms...

 

Quick Q: Can an enum class be converted to the underlying type? -- StackOverflow

Quick A: Yes, but it requires an explicit cast. One of the key differences between enum and enum class: the latter has no implicit conversion to the underlying type.

Can an enum class be converted to the underlying type?

Is there a way to convert an enum class field to the underlying type? I thought this would be automatic, but apparently not.

enum class my_fields : unsigned { field = 1 };

unsigned a = my_fields::field;

That assignment is being rejected by GCC. error: cannot convert 'my_fields' to 'unsigned int' in assignment.

Quick Q: Why do 'auto x = my_x;' and 'X& x = my_x;' declare different types? -- StackOverflow

Quick A: Remember that you can add things like const and & to an auto type...

'auto' and explicit variable declaration behaving differently

I have something like this:

[...]

auto bar1 = foo.GetBar();
auto bar2 = foo.GetBar(); //address of bar2 != address of bar1. why?

Bar& bar3 = foo.GetBar();
Bar& bar4 = foo.GetBar(); //address of bar3 == address of bar4.

What's going on here?

In a nutshell: To move or not to move -- Martin Moene

[Ed.: If you're new to C++11 and wondering about move semantics, but find the longer "introductory" articles about it a little too detailed, here's a nice nutshell discussion with a simple example and good links for further reading.]

An introductory discussion of the new C++11 rvalue references in connection with move semantics:

To Move or Not To Move

by Martin Moene

I'm probably not the only one who needs some time to become familiar with the new C++11 rvalue references. Recall std::auto_ptr to take care of a resource's lifetime. It could catch you by surprise and cause the loss of something valuable with its unconditional move behaviour.

 

Well that's exactly why things changed in C++11.

Here are a few excerpts that helped me to put the new rvalue references in perspective. ...

Continue reading...

Quick Q: Can a lambda function be recursive? -- StackOverflow

Quick answer: Yes, use std::function.

This recent short question shows a concise and correct answer, along with a link to a previous more complex example.

Can lambda functions be recursive?

Here is a plain old recursive function:

int fak(int n)
{
    return (n <= 1) ? 1 : n * fak(n - 1);
}

How would I write such a recursive function as a lambda function?

[](int n) { return (n <= 1) ? 1 : n * operator()(n - 1); }
// error: operator() not defined

[](int n) { return (n <= 1) ? 1 : n * (*this)(n - 1); }
// error: this wasn't captured for this lambda function

Is there any expression that denotes the current lambda so it can call itself recursively?

Quick Q: If I have a T&&, why would I write std::move? -- StackOverflow

Here's a common question about the relationship between && and std::move. It includes links to related variations of the question -- aka duplicates, though they're not always exact duplicates and it's helpful to see answers on different aspects of the same core question.

In C++11, why use std::move when you have &&?

I recently attended a C++11 seminar and the following tidbit of advice was given.

when you have && and you are unsure, you will almost always use std::move

Could any one explain to me why [when you already have a T&& -- Ed.] you should use std::move as opposed to some alternatives and some cases when you should not use std::move?

January standards papers mailing available

The between-meetings standards papers mailing is now available. It includes the spring meeting agenda, updated issues lists, and a number of new papers including at least one that came through the public std-proposals forum. (Update: Please also direct discussion about these papers to that forum.)

 

WG21 Number Title Author Document Date Mailing Date Previous Version Subgroup Disposition
SD-1 2013 PL22.16/WG21 document list Clark Nelson 2013-01-15 2013-01      
SD-2 ISO WG21 and INCITS PL22.16 membership list Clark Nelson 2013-01-11 2013-01      
SD-3 SC22/WG21 (C++) Study Group Organizational Information Herb Sutter 2012-10-04 2012-09      
SD-5 WG21 and PL22.16 (C++) Joint Mailing and Meeting Information Herb Sutter 2010-09-20 2012-09      
2013-01
N3493 Compile-time integer sequences Jonathan Wakely 2013-01-11 2013-01   Library Evolution  
N3494 A proposal to add special mathematical functions according to the ISO/IEC 80000-2:2009 standard Vincent Reverdy 2012-12-19 2013-01   Library Evolution  
N3495 inplace realloc Ariane van der Steldt 2012-12-07 2013-01   Library Evolution  
N3496 AGENDA, PL22.16 Meeting No. 60, WG21 Meeting No. 55, April 15-20, 2013 -- Bristol, UK Stephen D. Clamage 2013-01-02 2013-01      
N3497 Runtime-sized arrays with automatic storage duration (revision 4) Jens Maurer 2013-01-01 2013-01 N3467 Core  
N3498 Core Issue 1512: Pointer comparison vs qualification conversions (revision 2) Jens Maurer 2013-01-07 2013-01 N3478 Core  
N3499 Digit Separators Lawrence Crowl 2012-12-19 2013-01 N2281 Core  
N3500 New assert variants Olaf van der Spek 2012-11-28 2013-01   Library Evolution  
N3501 C++ Standard Core Language Active Issues, Revision 82 William M. Miller 2013-01-14 2013-01 N3480 Core  
N3502 C++ Standard Core Language Defect Reports and Accepted Issues, Revision 82 William M. Miller 2013-01-14 2013-01 N3481 Core  
N3503 C++ Standard Core Language Closed Issues, Revision 82 William M. Miller 2013-01-14 2013-01 N3482 Core  
N3505 Filesystem Library Proposal (Revision 4) Beman Dawes 2013-01-12 2013-01 N3399 Filesystem  
N3506 A printf-like Interface for the Streams Library Zhihao Yuan 2012-12-26 2013-01   Library Evolution  
N3507 A URI Library for C++ G. Matthews, D. Berris 2013-01-11 2013-01 N3484 Networking  
N3508 Any Library Proposal (Revision 2) B. Dawes, K. Henney 2013-01-11 2013-01 N3390 Library  
N3509 Operator Bool for Ranges Olaf van der Spek 2012-12-19 2013-01   Library Evolution  
N3510 std::split(): An algorithm for splitting strings Greg Miller 2013-01-10 2013-01 N3430 Library Evolution  
N3511 exchange() utility function Jeffrey Yasskin 2013-01-10 2013-01   Library Evolution  
N3512 string_ref: a non-owning reference to a string, revision 2 Jeffrey Yasskin 2013-01-11 2013-01 N3442 Library Evolution  
N3513 Range arguments for container constructors and methods, wording revision 2 Jeffrey Yasskin 2013-01-11 2013-01 N3456 Ranges  
N3514 A Proposal for the World's Dumbest Smart Pointer Walter Brown 2012-12-19 2013-01   Library Evolution  
N3515 Toward Opaque Typedefs for C++1Y Walter Brown 2013-01-11 2013-01   Evolution  
N3516 C++ Standard Library Active Issues List (Revision R81) Alisdair Meredith 2013-01-15 2013-01 N3473 Library  
N3517 C++ Standard Library Defect Report List (Revision R81) Alisdair Meredith 2013-01-15 2013-01 N3474 Library  
N3518 C++ Standard Library Closed Issues List (Revision R81) Alisdair Meredith 2013-01-15 2013-01 N3475 Library  
N3519 Feb 5, 2013 SG1 Teleconference Announcement and Agenda Hans Boehm 2013-01-11 2013-01   Concurrency  
N3520 Critical sections in vector loops Robert Geva 2013-01-11 2013-01   Concurrency  
N3521 convert() utility function Jeffrey Yasskin 2013-01-12 2013-01   Library Evolution  

 

Quick Q: How to use range-based for with std::map? -- StackOverflow

A common question from the SO archives:

C++11: How to use range-based for loop with std::map?

The common example for C++0x range-based for() loops is always something simple like this:

std::vector<int> numbers = { 1, 2, 3, 4, 5, 6, 7 };

for ( auto xyz : numbers )

{

     std::cout << xyz << std::endl;

}

In which case xyz is an int. But, what happens when we have something like a map? What is the type of the variable in this example:

std::map< foo, bar > testing = { /*...blah...*/ };

for ( auto abc : testing )

{

    std::cout << abc << std::endl;         // ? should this give a foo? a bar?

    std::cout << abc->first << std::endl;  // ? or is abc an iterator?

}

When the container being traversed is something simple, it looks like range-based for() loops will give us each item, not an iterator. Which is nice...if it was iterator, first thing we'd always have to do is to dereference it anyway.

 

But I'm confused as to what to expect when it comes to things like maps and multimaps.