22 Common Filesystem Tasks in C++20 -- Bartlomiej Filipek
Working with the filesystem can be a daunting task, but it doesn’t have to be. In this post, I’ll walk you through some of the most common filesystem operations using the powerful features introduced in C++17, as well as some new enhancements in C++20/23. Whether you’re creating directories, copying files, or managing permissions, these examples will help you understand and efficiently utilize the std::filesystem library.
22 Common Filesystem Tasks in C++20
by Bartlomiej Filipek
From the article:
Creating directories is a basic yet essential operation. The
std::filesystemlibrary makes this straightforward with thecreate_directoryfunction.


C++17 introduced
Concurrency is a complicated topic. Lucian Radu Teodorescu provides a simple theory of concurrency which is easy to reason about and apply.
How do you expose a C++ object to a TypeScript layer or other scripting language? Russell K. Standish demonstrates an approach using a RESTService API that is scripting-language independent.
Last time, we saw how to provide formatting for a simple user-defined class. Spencer Collyer builds on this, showing how to write a formatter for more complicated types.
The conclusion of the last post was that we need to change something in our models: maybe std::vector should use a different strategy when erasing elements; maybe types like std::tuple<int &> should not be allowed to be stored in a vector; maybe Qt should not be using memmove when erasing objects of trivially relocatable type (but it can still optimize the reallocation of a vector); maybe Qt’s definition of trivial relocability does not match ours, and we need to fix our definitions. In this post we will explore these possibilities and reach some conclusions.
In the last post of this series we started exploring how to erase an element from the middle of a vector.