Calls for Lightning Talks and Open Content

Who wants to participate?

Calls for Lightning Talks and Open Content

From the article:

Less that 30 days out from CppCon 2017, regular session and poster submissions are closed, both of the field trip tours are sold out, and most of our official hotel blocks are either closed or sold out.

But, even now, there are still conference opportunities. There is still over two weeks left of regular registration, we are still accepting class registrations, we have rooms available in some of our official hotel blocks, and it isn’t too late to attend sessions for free by signing up as a volunteer.

To day we are also opening up two ways to present at the conference.

Visual C++ for Linux Development with CMake--Marc Goodner

How to use Visual:

Visual C++ for Linux Development with CMake

by Marc Goodner

From the article:

In Visual Studio 2017 15.4 you can now target Linux from your CMake projects. This enables you to work on your existing code base that uses CMake as your build solution without having to convert it to a VS project. If your code base is cross-platform you can target both Windows and Linux from within Visual Studio.

This post will give an overview of the CMake support for Linux in Visual Studio. You can go here to learn more about CMake in Visual Studio generally.

Top 20 C++ multithreading mistakes and how to avoid them--Deb Haldar

You use threads? You should know this.

Top 20 C++ multithreading mistakes and how to avoid them

by Deb Haldar

From the article:

Threading is one of the most complicated things to get right in programming, especially in C++. I've made a number of mistakes myself over the years. Most of these mistakes were  luckily caught in code review and testing ; however, some arcane ones did slip through and make it into production code and we had to patch live systems, which is always expensive.

In this article, I've tried to catalog all the mistakes I know of, with potential solutions. If you know any more pitfalls, or have alternative suggestions for some of the mistakes – please leave a comment below and I'll factor them into the article.

CppCon 2016: My Little Optimizer: Undefined Behavior is Magic--Michael Spencer

Have you registered for CppCon 2017 in September? Don’t delay – Registration is open now.

While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2016 for you to enjoy. Here is today’s feature:

My Little Optimizer: Undefined Behavior is Magic

by Michael Spencer

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

Compiler exploitation of undefined behavior has been a topic of recent discussion in the programming community. This talk will explore the magic of Undefined Behavior, Covering how and why modern optimizers exploit undefined behavior in C++ programs.

CppCast Episode 115: Meeting C++ and cpp_review with Jens Weller

Episode 115 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Jens Weller to talk about the upcoming Meeting C++ conference, the /r/cpp_review community and more.

CppCast Episode 115: Meeting C++ and cpp_review with Jens Weller

by Rob Irving and Jason Turner

About the interviewee:

Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his own C++ User Group since 2011 in Düsseldorf, his roots are in the C++ Community. Today his main work is running the Meeting C++ Platform (conference, website, social media and recruiting). His main role has become being a C++ evangelist, as this he speaks and travels to other conferences and user groups around the world.

C++17 in detail: Parallel Algorithms -- Bartlomiej Filipek

Let’s see how C++17 can make writing parallel code a bit easier.

C++17 in details: Parallel Algorithms

by Bartlomiej Filipek

From the article:

With C++17 we get a lot of algorithms that can be executed in a parallel/vectorized way. That’s amazing, as it’s a solid abstraction layer. With this making, apps is much easier. A similar thing could be achieved possibly with C++11/14 or third-party APIs, but now it’s all in the standard.