Benchmarking C++, From video games to algorithmic trading - Alexander Radchenko - Meeting C++ 2018
A great talk on Benchmarking C++ in different domains
Benchmarking C++, From video games to algorithmic trading
by Alexander Radchenko
November 14-16, Berlin, Germany
November 18-23, Wrocław, Poland
November 25, Wrocław, Poland
February 10-15, Hagenberg, Austria
March 19-21, Madrid, Spain
April 1-4, Bristol, UK
June 16-21, Sofia, Bulgaria
By Meeting C++ | Jan 27, 2019 09:53 AM | Tags: performance meetingcpp intermediate gamedev community benchmarking benchmark advanced
A great talk on Benchmarking C++ in different domains
Benchmarking C++, From video games to algorithmic trading
by Alexander Radchenko
By Meeting C++ | Jan 27, 2017 05:04 AM | Tags: intermediate gamedev emscripten di dependency injection clang c++14 advanced
Next Video from Meeting C++ 2016
Implementing a web game in C++14
by Kris Jusiak
By Meeting C++ | Jan 13, 2017 07:08 AM | Tags: sg14 intermediate gamedev basics
A short talk on what SG14 is doing
SG14 (the GameDev & low latency ISO C++ working group)
Guy Davidson