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An Introduction to Reflection in C++—Jackie Kay

What's the status of reflection in C++?

An Introduction to Reflection in C++

by Jackie Kay

From the article:

Stop me if you’ve heard this one before. You are working on a messaging middleware, a game engine, a UI library, or any other large software project that has to deal with an ever-growing, ever-changing number of objects. These objects have many different qualities but can be grouped by their functionality: they can be sent across the network or collided with or rendered.

Because you are a good programmer who believes in the DRY principle, you want to write the “action” code that does the stuff on these objects without repetition, and plug in specific Message types or Renderable types into your generic pipeline at the appropriate places. It would be really nice to compose objects hierarchally: for example, if I had a widget class composed of several different renderable Rectangles, I want to be able to automatically generate the rendering code for my widget based on the existing rendering logic for its constituent shapes...

Final Classes—Arne Mertz

Some thoughts about final classes.

Final Classes

by Arne Mertz

From the article:

A few days ago, a colleague asked me if it was wise to make every class a final class. Here is a more sophisticated answer than I could give at that time...

Post-Conditions on Self-Move—Eric Niebler

An issue we do not think often about:

Post-Conditions on Self-Move

by Eric Niebler

From the article:

TL;DR: In addition to the usual rule about move operations leaving the source object in a valid but unspecified state, we can add an additional guideline (not quite a rule, but follow it anyway):

Self-move assignment should “work” and leave the object in a valid but unspecified state.

Making things do stuff – Part 1—Glennan Carnie

C++ for embedded too!

Making things do stuff – Part 1

by Glennan Carnie

From the article:

C has long been the language of choice for smaller, microcontroller-based embedded systems; particularly for close-to-the-metal hardware manipulation.

C++ was originally conceived with a bias towards systems programming; performance and efficiency being key design highlights.  Traditionally, many of the advancements in compiler technology, optimisation, etc., had centred around generating code for PC-like platforms (Linux, Windows, etc).  In the last few years C++ compiler support for microcontroller targets has advanced dramatically, to the point where Modern C++ is a increasingly attractive language for embedded systems development...

Variadic CRTP—Steve Dewhurst

Steve Dewhurst has published a new paper under his category Once Weakly:

Variadic CRTP

by Steve Dewhurst

From article:

One problem with [the] traditional application of CRTP is that it’s inflexible....  We can get [more] flexibility by specifying the CRTP capability as a template template parameter.

Reflections on the reflection proposals

Since the overview on the current papers for Kona, I wanted to know more about reflection...

Reflections on the reflection proposals

by Jens Weller

From the article

A few weeks ago I wrote a short overview over the most interesting papers for the current C++ Committee meeting in Kona, Hawaii. The big surprise was that there were many papers on reflection, while there already is a very detailed proposal for reflection.

With the C++ committee currently in Kona discussing lots of proposals, there will be some changes to the on going effort for reflection, but the current proposals are detailed enough to give an overview.