Trip report: Spring ISO C++ meeting

(I'm writing my trip report now that all the post-meeting papers are available and linkable this week.)

The spring ISO C++ meeting was held on May 4-9 in Lenexa, KS, USA. Many thanks again to Lexmark for hosting us! There were 93 experts at this meeting, officially representing 5 nations. Last fall’s meeting (see trip report) saw a recent-record number of over 120 papers; for this meeting it was over 140 papers in the two pre-meeting mailings (February and April).

As usual, we met for six days, starting Monday morning and ending on Saturday afternoon, with a number of evening sessions to fill out the round-the-clock technical discussions.

There was particular interest in planning for C++17; this was the subject of the Monday evening sessions led by Bjarne Stroustrup based on this draft “Thoughts on C++17” paper published a week before the meeting... after Bjarne’s initial internal and more informal committee email leaked to Reddit. There’s nothing like having a forcing function to write up an actual paper!

For a detailed list of papers that were adopted at this meeting, see the post-meeting mailing that just went live for the papers marked “Adopted 2015-05.” Also, check out STL’s nice summary posted on Reddit, and the video “The future of C++[17] -- Updates from Lenexa” on Channel 9 with Gabriel Dos Reis and Artur Laksberg. [ETA: Also Botond Ballo's detailed trip report.]

TS Milestones: 3 Completed, 1 Sent For Comment Ballot

We finished three more Technical Specifications, incorporating their ballot comments and sending the final text to ISO for publication. These should all be formally published this summer: Transactional Memory TS (project editor: Michael Wong), Parallelism TS (project editor: Jared Hoberock), and the Library Fundamentals TS (project editor: Jeffrey Yasskin). All of them had only minor tweaks at this meeting.

In addition, we also sent the Concurrency TS out for its comment ballot (project editor: Artur Laksberg). We hope to address the comments at our fall meeting in Kona; if they can all be addressed in one meeting, the Concurrency TS would be completed this year, making four TSes published this year. I asked Artur for a summary and here’s what he wrote: “The Concurrency TS consists of three parts: First, it introduces improvements to std::future<T> to enable wait-free composition of asynchronous operations. It introduces the concepts of continuation (the “then” API) for chaining multiple futures as well join and choice operations, represented by, respectively, when_all and when_any APIs. Second, the TS introduces thread coordination mechanisms called latch, barrier and flex_barrier. These mechanisms allow one or more threads to block until an operation is completed. An individual latch is a single-use object: once the operation has been completed, it cannot be reused. A barrier is re-usable: once the operation has been completed, the threads can re-use the same barrier. Flex barriers allow additional behavior to be defined when an operation has completed. Finally, the TS introduces class templates atomic_shared_ptr<T> and atomic_weak_ptr<T>, which are useful for writing lock free code. Compared to the existing mechanisms, the new concepts offer superior performance and are less error-prone.” -- On a personal note, I’m especially happy with that last bit because that was my proposal. Not all proposals succeed even after several meetings’ worth of work, and it’s nice to see the atomic smart pointers make it into the TS.

Note that this means that in under 12 months we have published the C++14 International Standard and three Technical Specifications, and it’s possible that the Concurrency TS might become a fourth. That’s quite an achievement, and thanks very much to the above-mentioned editors and all of our hardworking project editors and contributors! You can always find a list of current projects and their editors at isocpp.org/std/status.

Other Major Projects Update

The Concepts TS just completed its comment ballot, and we considered most of the ballot comments in Lenexa. We’re going to have one more telecon to finish the comments, then decide whether it’s ready to publish this year. Of course, what matters to you as a developer is not just when the committee blesses a document, but when you can try out the feature in your compiler, so I’m happy to report that my understanding is that vendors are not waiting for the TS to be published to implement Concepts in real compilers: I’m told that GCC expects to adopt the Concepts reference implementation into its next release, GCC 6, which if GCC follows its usual schedule would likely be spring 2016; and I’m also told that one or two other major implementations are working on implementing Concepts.

Modules also made good progress where the redesign led by Gabriel Dos Reis got encouragement form the committee and I’m told agreement among the major compiler vendors, though there are still a few important but relatively minor details to decide. Among the major C++ compilers, I’m told there should be at least one shipping experimental implementation of the current modules design available by the end of this year.

Ranges made great progress. Eric Niebler has worked hard over the winter and spring and brought initial draft wording for applying ranges to the entire iterators and algorithms clauses of the standard – this is no small wording undertaking! A reference implementation tracking the proposal is available on GitHub. We hope to see, and possibly adopt, initial working draft wording for Ranges at our fall meeting.

Networking is well on the way to producing a TS working paper based on the Boost.ASIO library with detailed wording also expected for the next meeting where we might be able to start a working draft.

Coroutines (await, generators) made good progress at this meeting and might also have working draft wording in Kona for the primary proposal: Visual C++ is shipping a reference implementation in VS2015, and my understanding is that at least one other major compiler is looking at implementing it this summer for possible release around the end of the year. There are also complementary/alternative coroutines proposals still in flight, so this is an active and important space.

Finally, Reflection had an evening session to progress some papers, and many other papers and proposals made progress too.

CppCon, Games, and a new SG14: Game Development and Low-Latency

I want to end with one interesting thing that happened in Lenexa that involves the C++ community beyond just the traditional standards committee attendees.

This past September, the first-ever CppCon was held, and it’s surprising how influential it already is. Here is one example. There at CppCon, we had a Meet the Authors session – that’s not too unusual at this kind of conference, and you might even think it would likely be a “lightweight” or “fluffy” kind of session. Well, never mind that there were a dozen heavyweight authors on the panel, from Bjarne Stroustrup and Scott Meyers on down all on the same stage, but that hour of discussion had real influence. In particular, the topic of ISO C++ and game development came up from the audience, and Michael Wong volunteered to arrange and lead a session later in the CppCon week on that topic. (CppCon deliberately leaves room for this kind of flexibility to be able to respond to whatever will get the most benefit out of the face-to-face time we have at the event.)

That extra session was strongly attended. In that session and since, Mike has continued to be approached by a steady stream of game developers who are interested in contributing to C++ standardization. And in addition to game-specific developers, there also seems to be a strong overlap with other developers interested in low latency programming for reasons other than frame rates.

What does all this have to do with the spring ISO C++ meeting? In Lenexa, Mike Wong reported the above backstory. When I polled the ISO C++ committee members in the room, a couple of dozen said they would be interested in participating in such work – and that’s a very strong response for a single topic area.

So this discussion that started brewing at CppCon has had a real result: At the Lenexa meeting, I created a new Study Group 14 on Game Development and Low-Latency Computing, with Mike Wong graciously volunteering to serve as the initial SG14 chair.

The next question was, how do we engage with this community? To get started, based on the community’s feedback through Mike, we realized need to overcome two particular challenges:

  • Some of these experts have submitted proposals to ISO C++ before, but it was at a time when the committee was busy shutting down C++11 and it might have appeared that the committee wasn’t interested (though we are).
  • These developers remain interested in contributing to C++ standardization, but they’re busy with their own conference schedule and product deadlines (so we need to meet them where they are).

Together, we felt this means we should start by meeting the gamers (and other low-latency developers) where they already are – by having official SG14 meetings “out in the field” starting at CppCon this September because that’s where they already were to start this drive last year. Having “side meetings on particular topic areas” that are separate from full ISO C++ meetings is exactly what Study Groups are for.

Our intention is to have formal SG14 meetings in the coming months located where these developers are, in addition to our full ISO C++ meetings:

1. SG14 @ CppCon 2015 in September. Mike and I will convene a full-day formal SG14 meeting at CppCon itself, currently tentatively scheduled for Wednesday. In attendance will be a number of long-time ISO C++ committee members and leadership, including but not limited to Mike (SG14 chair, CEO of OpenMP, and chair of Canada’s C++ committee), Ville Voutilainen (WG21 Evolution Working Group chair, Finland C++ committee), and myself (WG21 convener). We hope this shows we’re serious about engaging on this topic area! The agenda will be to entertain proposal ideas, to find a core set of proposals that could have critical mass of support and volunteers that we can encourage work on, and to set a draft agenda for #2 below... (Note: CppCon registration is not required to attend just the SG14 meeting, but is required if you also want to attend some of the 100+ CppCon sessions.)

Following the outcome of meeting #1 at CppCon, there may also be topics raised at additional SG14 telecons, and/or the two intervening full ISO C++ meetings in October and February. Then...

2. SG14 @ GDC 2016 in March. Mike and I then plan to convene a 2-3 day SG14 meeting (or as much time as is needed), again likely on-site at GDC. As soon as this was suggested, ISO C++ committee member organizations in the room started approaching me to offer facilities support to host this meeting at the GDC site or within short walking distance.

Thanks again everyone in the game development and low-latency computing industries for the strong interest, and to the over 100 volunteers whose hard work behind the scenes made CppCon possible last year to enable this kind of interaction, and who are hard at work as we speak organizing it again this September! CppCon is clearly already getting to be “the place to be” for the whole C++ community – including the intersection of the standard and the industry. This is important, and great to see.

Next meeting

Our next full WG21 face-to-face meeting will be in October in Kona, HI, USA, hosted by Plum Hall and the Standard C++ Foundation.

In the meantime, over the summer we’ll be having several other smaller telecon meetings, including as noted above to try to finalize the Concepts TS and meet at CppCon for the new SG14.

Many thanks especially to the meeting hosts for graciously volunteering to organize these meetings!

Dive into C++14 - [1] - Introduction to C++14 core language features -- Vittorio Romeo

Vittorio Romeo continues his video tutorials with an introduction into the C++14 features.

Dive into C++14 - Part 1

by Vittorio Romeo

About the tutorial:

Like the previous series, it is dedicated to the C++11 standard, "Dive into C++14" will show the convenience and power of the latest standard (C++14) through videos regarding various topics.

The format of the videos is what makes "Dive into C++11" and "Dive into C++14" different from other tutorials: well-commented and well-formatted independently compilable chronologically sequential code segments will show the audience the thought process behind writing modern C++14 code.

The first video is a brief introduction to some of my favorite new C++14 core language features.
It covers the following topics, using code examples:

  • Function return type deduction
  • `decltype(auto)`
  • Relaxed constexpr restrictions
  • Variable templates
  • Generic lambdas

The target audience is newcomers to the C++14 standard who already have some experience with C++11.

The code of the tuturial can be found here: https://github.com/SuperV1234/Tutorials

 

The compiler is to blame for everything -- Andrey Karpov

Many programmers are very fond of blaming the compiler for different errors. Let's talk about it.

The compiler is to blame for everything

by Andrey Karpov

From the article:

When a programmer tells you that the compiler causes an error, it is a lie in 99% of cases. When you start investigating the problem, you usually find out the following reasons:

  • an array overrun;
  • an uninitialized variable;
  • a misprint;
  • a synchronization error in a parallel program;
  • a non-volatile variable used;
  • code leading to undefined behavior;
  • etc.

CppCast Episode 14: Better Code Concurrency with Sean Parent

Episode 14 of CppCast the only podcast by C++ developers for C++ developers. In this episode Rob and Jason are joined by Sean Parent to talk about his recent C++Now! talk where he presented a new futures library.

CppCast Episode 14: Better Code Concurrency with Sean Parent

by Rob Irving and Jason Turner

About the interviewee:

Sean Parent is a principal scientist and software architect for Adobe’s mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe’s Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple’s successful transition to PowerPC.

CppCon 2014 Modern Template Metaprogramming: A Compendium, Part I--Walter E. Brown

Have you registered for CppCon 2015 in September? Don’t delay – Early Bird registration is open now.

While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2014 for you to enjoy. Here is today’s feature:

Modern Template Metaprogramming: A Compendium, Part I

by Walter E. Brown

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

Template metaprogramming has become an important part of a C++ programmer's toolkit. This talk will demonstrate state-of-the-art metaprogramming techniques, applying each to obtain representative implementations of selected standard library facilities.

Along the way, we will look at void_t, a recently-proposed, extremely simple new new type_traits candidate whose use has been described by one expert as "highly advanced (and elegant), and surprising even to experienced template metaprogrammers."

Simple C++11 metaprogramming--Peter Dimov

If you like to play with templates, read this article:

Simple C++11 metaprogramming

by Peter Dimov

From the article:

The wide acceptance of Boost.MPL made C++ metaprogramming seem a solved problem. Perhaps MPL wasn't ideal, but it was good enough to the point that there wasn't really a need to seek or produce alternatives.

C++11 changed the playing field. The addition of variadic templates with their associated parameter packs added a compile-time list of types structure directly into the language...

Holier Than Thou--Tony “Bulldozer00” (BD00) DaSilva

A rare but possible problem that can occur with long running programs:

Holier Than Thou

by Tony DaSilva

From the article:

Since C++ (by deliberate design) does not include a native garbage collector or memory compactor, programs that perform dynamic memory allocation and de-allocation (via explicit or implicit use of the “new” and “delete” operators) cause small “holes” to accumulate in the free store over time. I guess you can say that C++ is “holier than thou“. :( ...

2015-05 post-Lenexa mailing available

The 2015-05 mailing of new standards papers is now available.

NOTE: A number of these papers have already been publicized on this blog. This is the complete list including ones not previously publicized.

 

2015-05 post-Lenexa
N4483 Read-copy-update Paul E. McKenney 2015-04-14 2015-05 Concurrency
N4484 C++ Standard Library Active Issues List (Revision R93) Marshall Clow 2015-05-23 2015-05 Library
N4485 C++ Standard Library Defect Report List (Revision R93) Marshall Clow 2015-05-23 2015-05 Library
N4486 C++ Standard Library Closed Issues List (Revision R93) Marshall Clow 2015-05-23 2015-05 Library
N4487 Constexpr lambdas Faisal Vali, Ville Voutilainen 2015-04-28 2015-05 Evolution
N4488 Responses to PDTS comments on Transactional Memory, version 2 Jens Maurer 2015-05-07 2015-05 N4410 Concurrency
N4489 WG21 2015-04-24 Telecon Minutes Jonathan Wakely 2015-04-29 2015-05
N4490 WG21 2015-05 Lenexa Minutes Jonathan Wakely 2015-05-29 2015-05
N4491 PL22.16 2015-05 Lenexa Minutes (Draft) Jonathan Wakely 2015-05-30 2015-05
N4492 Thoughts about C++17 Bjarne Stroustrup 2015-05-15 2015-05
N4493 Thoughts on propagate_const Jonathan Coe missing
N4494 Multidimensional bounds, offset and array_view, revision 6 Lukasz Mendakiewicz, Herb Sutter 2015-05-01 2015-05 N4346 Library
N4495 Operator dot Mathias Gaunard, Dietmar Kühl 2015-05-22 2015-05 Evolution
N4496 WG21 2014-11 Urbana Minutes (revision 1) Jonathan Wakely 2015-05-28 2015-05
N4497 PL22.16 2014-11 Urbana Minutes (Final) Jonathan Wakely 2015-05-30 2015-05
N4498 Variadic lock_guard (Rev. 2) Mike Spertus 2015-05-04 2015-05 N4470 Concurrency
N4499 Draft wording for Coroutines (Revision 2) Gor Nishanov, Daveed Vandevoorde 2015-05-22 2015-05 N4403 Evolution
N4500 Withdrawn missing
N4501 Working Draft, Technical Specification for C++ Extensions for Concurrency Artur Laksberg 2015-05-08 2015-05 Concurrency Adopted 2015-05
N4502 Proposing Standard Library Support for the C++ Detection Idiom, V2 Walter E. Brown 2015-05-03 2015-05 N4436 Library Adopted 2015-05
N4503 Atomic View (V3) Carter Edwards missing
N4504 Atomic View - Floats Carter Edwards missing
N4505 Working Draft, Technical Specification for C++ Extensions for Parallelism Jared Hoberock 2015-05-05 2015-05 N4407 Concurrency Adopted 2015-05
N4506 Parallelism TS Editor's Report Jared Hoberock 2015-05-06 2015-05 Concurrency
N4507 Technical Specification for C++ Extensions for Parallelism Jared Hoberock 2015-05-05 2015-05
N4508 A proposal to add shared_mutex (untimed) (Revision 4) Gor Nishanov 2015-05-05 2015-05 N4241 Concurrency Adopted 2015-05
N4509 constexpr atomic::is_always_lock_free Olivier Giroux, JF Bastien, Jeff Snyder 2015-05-05 2015-05 Concurrency
N4510 Minimal incomplete type support for standard containers, revision 4 Zhihao Yuan 2015-05-05 2015-05 N4390 Library Adopted 2015-05
N4511 Adding [nothrow-]swappable traits, revision 1 Daniel Krügler 2015-05-22 2015-05 N4426 Library
N4512 Multidimensional bounds, offset and array_view, revision 7 _ukasz Mendakiewicz, Herb Sutter 2015-05-07 2015-05 Library
N4513 Working Draft Technical Specification for C++ Extensions for Transactional Memory Michael Wong 2015-05-08 2015-05 N4301 Concurrency Adopted 2015-05
N4514 Technical Specification for C++ Extensions for Transactional Memory Michael Wong 2015-05-08 2015-05
N4515 Editor's Report: Technical Specification for C++ Extensions for Transactional Memory Michael Wong 2015-05-22 2015-05 N4338 Concurrency
N4516 Variant: a type-safe union (v3) Axel Naumann 2015-05-06 2015-05 N4450 Library Evolution Revised N4542
N4517 Record of Response: National Body Comments ISO/IEC PDTS 19841 Barry Hedquist 2015-05-08 2015-05
N4518 Make exception specifications be part of the type system, version 2 Jens Maurer 2015-05-08 2015-05 N4320 Core Revised N4533
N4519 Source-Code Information Capture Robert Douglas 2015-05-08 2015-05 Library Adopted 2015-05
N4520 Light-weight EAS rev. 5 Torvald Riegel missing Evolution
N4521 Merge Fundamentals V1 into V2 Jeffrey Yaskin 2015-04-12 2015-05 N4479 Library Evolution Adopted 2015-05
N4522 std::atomic_object_fence(mo, T&&...) Olivier Giroux, JF Bastien 2015-05-21 2015-05 Concurrency
N4523 constexpr std::thread::hardware_{true,false}_sharing_size Olivier Giroux, JF Bastien 2015-05-21 2015-05 Concurrency
N4524 Respect vector::reserve(request) Relative to Reallocation Nevin Liber 2015-05-22 2015-05 Library Evolution
N4525 C++ Standard Library Issues Resolved Directly In Lenexa Marshall Clow 2015-05-08 2015-05 Library Adopted 2015-05
N4526 Towards improved support for games, graphics, real-time, low latency, embedded systems Michael Wong, Sean Middleditch, Nicolas Guillemot 2015-05-22 2015-05 SG14
N4527 Working Draft, Standard for Programming Language C++ Richard Smith 2015-05-22 2015-05 N4431
N4528 Editor's Report -- Working Draft, Standard for Programming Language C++ Richard Smith 2015-05-22 2015-05
N4529 Working Draft, C++ Extensions for Library Fundamentals, Version 2 Jeffrey Yaskin 2015-05-22 2015-05 N4481 Library Evolution
N4530 Editor's Report for the Library Fundamentals TS Jeffrey Yaskin 2015-05-22 2015-05 Library Evolution
N4531 std::rand replacement, revision 3 Zhihao Yuan 2015-05-08 2015-05 N4316 Library
N4532 Proposed wording for default comparisons Jens Maurer 2015-05-22 2015-05 Evolution
N4533 Make exception specifications be part of the type system, version 3 Jens Maurer 2015-05-20 2015-05 N4518 Core
N4534 Data-Invariant Functions (revision 3) Jens Maurer 2015-05-22 2015-05 N4314 Library Evolution
N4535 Feature-testing preprocessor predicates for C++17 Clark Nelson, Richard Smith 2015-05-06 2015-05 Feature Testing
N4536 An algorithm to "clamp" a value between a pair of boundary values Martin Moene, Niels Dekker 2015-05-17 2015-05 Library Evolution
N4537 Adding Symmetry Between shared_ptr and weak_ptr Arthur O'Dwyer 2015-05-19 2015-05 Library
N4538 Technical Specification for C++ Extensions for Concurrency Artur Laksberg 2015-05-20 2015-05
N4539 Evolution Active Issues List (Revision R12) Ville Voutilainen 2015-05-22 2015-05 Evolution
N4540 Evolution Completed Issues List (Revision R12) Ville Voutilainen 2015-05-22 2015-05 Evolution
N4541 Evolution Closed Issues List (Revision R12) Ville Voutilainen 2015-05-22 2015-05 Evolution
N4542 Variant: a type-safe union (v4). Axel Naumann 2015-05-24 2015-05 N4516 Library Evolution
N4543 A polymorphic wrapper for all Callable objects David Krauss 2015-05-26 2015-05 Library Evolution
N4544 October 2015 WG21 Meeting (Kona) Thomas Plum 2015-05-26 2015-05

CppCon 2014 Practical Functional Programming in C++--Bryce Adelstein-Lelbach

Have you registered for CppCon 2015 in September? Don’t delay – Early Bird registration is open now.

While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2014 for you to enjoy. Here is today’s feature:

Practical Functional Programming in C++

by Bryce Adelstein-Lelbach

(watch on YouTube) (watch on Channel 9)

Summary of the talk:

To the untrained eye, pure functional programming may appear to be out of place in our traditionally imperative C++ world. However, the functional paradigm has become increasing prominent in production C++ codes, especially when implementing asynchronous execution.

This talk is intended as a primer for attendees who are either unfamiliar with functional programming or have doubts its practical uses in modern C++.

Examples from different sectors of industry/academia will be presented throughout.

No prior functional programming knowledge will be needed. While this talk will cover some theory, coverage of non-C++ programming languages will be minimal. The focus of this talk will be the application of theories from FP to C++, not FP itself.