Video & On-Demand

CppCast Episode 81: C++ Game Development at Ubisoft with Nicolas Fleury

Episode 81 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.

CppCast Episode 81: C++ Game Development at Ubisoft with Nicolas Fleury

by Rob Irving and Jason Turner

About the interviewee:

Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".

CppCast Episode 80: Backtrace with Abel Mathew

Episode 80 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers.

CppCast Episode 80: Backtrace with Abel Mathew

by Rob Irving and Jason Turner

About the interviewee:

Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.

GoingNative 54: What's New In Visual Studio 2017 RC and Introduction To Vcpkg--Steve Carroll

The new GoingNative is out!

GoingNative 54: What's New In Visual Studio 2017 RC and Introduction To Vcpkg

by Steve Carroll, Augustin Popa and Bryan DiLaura

From the video:

This episode of GoingNative comes to you in two parts:

First, Steve chats with Augustin Popa about the latest and greatest features in Visual Studio 2017 RC. Please try it out and let us know how you like it! For deeper dives on specific features, feel free to watch the Connect(); videos, or read about it on the Visual C++ Blog.

Second, Robert Schumacher talks about the new open source Windows package manager, Vcpkg. Vcpkg has been picked up enthusiastically by the community with a growing collection of supported libraries (90+ at the time this video was posted).

CppCast Episode 79: Cppcheck with Daniel Marjamäki

Episode 79 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool.

CppCast Episode 79: Cppcheck with Daniel Marjamäki

by Rob Irving and Jason Turner

About the interviewee:

Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen.