PVS-Studio 7.28: support for ARM, analysis of Unreal Engine projects without Unity Build, and more
Now you can run the analyzer on the ARM architecture, analyze .NET 8 projects, and check Unreal Engine projects without Unity Build — and there is more to come.
PVS-Studio 7.28: support for ARM, .NET 8, analysis of Unreal Engine projects without Unity Build, and more
by Gleb Aslamov
From the article:
When analyzing Unreal Engine projects with PVS-Studio, we often encounter issues with high memory usage and analysis slowdown. They usually arise when individual translation units are combined into a single file (the Unity Build system). Although the merging of translation units may have a positive impact on the compilation time, the large file size may increase the resource requirements for analysis.

A new episode of the series about SObjectizer and message passing:
We’ll look at the basics of data flow analysis, including how it works in general, while presenting several real-world examples where it can help you write better code.
A new episode of the series about SObjectizer and message passing:
In this article, we’ll look at
A new episode of the series about SObjectizer and message passing:
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