Episode 81 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.
by Rob Irving and Jason Turner
About the interviewee:
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".