June C++ Link Roundup--Eric Battalio
Relevant news for C++ in June:
June C++ Link Roundup
by Eric Battalio
From the article:
C++ link roundup for June
October 25, Pavia, Italy
November 6-8, Berlin, Germany
November 3-8, Kona, HI, USA
By Adrien Hamelin | Jul 3, 2017 11:10 AM | Tags: community
Relevant news for C++ in June:
June C++ Link Roundup
by Eric Battalio
From the article:
C++ link roundup for June
By Adrien Hamelin | Jul 3, 2017 11:03 AM | Tags: intermediate community
Have you registered for CppCon 2017 in September? Don’t delay – Registration is open now.
While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2016 for you to enjoy. Here is today’s feature:
Embracing Standard C++ for the Windows Runtime
by Kenny Kerr & James McNellis
Summary of the talk:
Believe it or not, avoiding language extensions and embracing modern C++ will make it easier for you to write code for Windows. The Universal Windows Platform in Windows 10 provides the ability for developers to write apps for many devices in many languages. To achieve this goal, it uses the Windows Runtime platform technology to expose functionality from the operating system into languages, including C++. Microsoft wants to make the Windows Runtime naturally and easily available to standard C++ developers. "C++/WinRT" (formerly moderncpp.com) is a standard C++ library and toolset currently under development at Microsoft. It includes a standalone compiler, which converts Windows Runtime metadata into a header-only library. The source code uses standard syntax consumable by any C++ compiler, making it easier for developers to use Windows Runtime APIs from C++.
We will begin this session with the goals of the "C++/WinRT" project. We'll look at the primitives of the Windows Runtime ABI and how this C++ library provides a natural projection of those primitives. We'll look at how C++11 and C++14 language features make it easier to encapsulate the COM infrastructure that underpins the Windows Runtime. Finally, we'll look at how we've optimized the implementation and discuss how a handful of compiler optimizations can make this C++ library efficient and effective for building a wide range of applications.
By Meeting C++ | Jul 3, 2017 07:35 AM | Tags: meetingcpp intermediate conference community basics advanced
On Saturday the voting on the program for Meeting C++ 2017 ended, here are the first results:
Meeting C++ 2017 voting results
by Jens Weller
From the article:
Time for a short overview on this years voting for the program of Meeting C++ 2017! Its been awesome to see 206 ppl vote on the 97 submitted talks, a great program is taking shape...
By Adrien Hamelin | Jun 30, 2017 03:14 PM | Tags: community c++11
A new language?
The rise of the new language MC++
by CppDepend Team
From the article:
During the last few years we talk about the “C++ Renaissance”. We have to admit that Microsoft was a major actor of this movement, I remember this video where Craig Symonds and Mohsen Agsen talked about it.
In 2011 Microsoft announced in many articles the come back of C++, and Microsoft C++ experts like Herb Sutter did many conferences to explain why C++ is back and mostly recommend the use of Modern C++. In the same time the standard C++11 was approved and we begin to talk about C++ as new language...
By Adrien Hamelin | Jun 30, 2017 02:57 PM | Tags: performance experimental community
Have you registered for CppCon 2017 in September? Don’t delay – Registration is open now.
While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2016 for you to enjoy. Here is today’s feature:
Deploying C++ modules to 100s of millions of lines of code
by Manuel Klimek
Summary of the talk:
Compile times are a pain point for C++ programmers all over the world. Google is no exception.. We have a single unified codebase with hundreds of millions of lines of C++ code, all of it built from source. As the size of the codebase and the depth of interrelated interfaces exposed through textually included headers grew, the scaling of compiles became a critical issue.
Years ago we started working to build technology in the Clang compiler that could help scale builds more effectively than textual inclusion. This is the core of C++ Modules: moving away from the model of textual inclusion. We also started preparing our codebase to migrate to this technology en masse, and through a highly automated process. It's been a long time and a tremendous effort, but we'd like to share where we are as well as what comes next.
In this talk, we will outline the core C++ Modules technology in Clang. This is just raw technology at this stage, not an integrated part of the C++ programming language. That part is being worked on by a large group of people in the ISO C++ standards committee. But we want to share how Google is using this raw technology internally to make today's C++ compiles faster, what it took to get there, and how you too can take advantage of these features. We will cover everything from the details of migrating a codebase of this size to use a novel compilation model to the ramifications for both local and distributed build systems. We hope to give insight into the kinds of benefits that technology like C++ Modules can bring to a large scale C++ development environment.
By Mantosh Kumar | Jun 29, 2017 05:05 PM | Tags: community advanced
The series continues.
Making things do stuff – Part 6
by Glennan Carnie
From the article:
As code designers we tend to eschew specific ‘stove-pipe’ code in favour of reusable code elements. Up until now we’ve been coding some very specific examples so it’s probably worth looking at some more generic solutions.
In this article we’ll look at building generic register manipulation classes (or, as one commenter referred to them, ‘register proxy’ classes). Here, we’re really exploring code design rather than coding ‘mechanics’. I’m using this to explore some factors like the balance between efficiency, performance and flexibility...
By Mantosh Kumar | Jun 28, 2017 04:57 PM | Tags: community advanced
The series continues.
Making things do stuff – Part 5
by Glennan Carnie
From the article:
We’ve been looking at using C++ to manipulate I/O hardware. Previously, we’ve looked at the fundamentals of hardware manipulation; and how to encapsulate these mechanisms into classes. If you’ve not been following along I’d recommend reading the previous articles first before continuing.
This time we’ll explore a lesser-known feature of C++ and its application in hardware manipulation – placement new...
By Mantosh Kumar | Jun 27, 2017 04:03 AM | Tags: community advanced
The series continues.
Making things do stuff – Part 4
by Glennan Carnie
From the article:
In the last article we explored the design of a class to encapsulate a physical hardware device. In that article I deliberately ignored how the class would actually interact with the hardware.
In this article we explore the options available to us for accessing hardware and the consequences of those choices...
By Adrien Hamelin | Jun 26, 2017 12:25 PM | Tags: efficiency community
Have you registered for CppCon 2017 in September? Don’t delay – Registration is open now.
While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2016 for you to enjoy. Here is today’s feature:
Building Software Capital: How to write the highest quality code and why
by David Sankel
Summary of the talk:
This talk discusses the ins and outs of how to write software that is at such a high standard that it gets reused everywhere. It covers organization, design, infrastructure, testing, documentation, reviews, and general suggestions based on my experience in the industry.
By Meeting C++ | Jun 26, 2017 07:33 AM | Tags: conference community
The Meeting C++ conference is looking for sponsors
Meeting C++ 2017: Call for sponsors
by Jens Weller
From the article:
Like in the last 5 years, the Meeting C++ conference is looking for companies willing to support the conference through sponsoring! There is also the limited option of presenting your company at the conference with a booth!