Combining Ranges and Smart Output Iterators--Jonathan Boccara

And the next one.

Combining Ranges and Smart Output Iterators

by Jonathan Boccara

From the article:

In our current stage of development of smart output iterators, we have:

  • some iterators, such as filter, transform, unzip or demux,
  • the possibility to combine them: filter(pred) >>= transform(f) >>= unzip(back_inserter(output1), back_inserter(output2))
  • their usage as the output iterator of an STL algorithm:
std::copy(begin(inputs), end(inputs), transform(f) >>= back_inserter(outputs));

What we’re going to work on today is removing the call to std::copy to have a pipeline made of output iterators only. And once we get such a pipeline, we will plug it to ranges, in order to benefit from the expressiveness of both ranges and smart output iterators, in the same expression...

Quick Q: When to use virtual destructors?

Quick A: When you might delete polymorphically.

Recently on SO:

When to use virtual destructors?

Virtual destructors are useful when you might potentially delete an instance of a derived class through a pointer to base class:

class Base
{
    // some virtual methods
};

class Derived : public Base
{
    ~Derived()
    {
        // Do some important cleanup
    }
};

Here, you'll notice that I didn't declare Base's destructor to be virtual. Now, let's have a look at the following snippet:

Base *b = new Derived();
// use b
delete b; // Here's the problem!

Since Base's destructor is not virtual and b is a Base* pointing to a Derived object, delete b has undefined behaviour...

ReSharper C++ 2019.2 has arrived with improved C++20 support, new code analysis checks, and more

Welcome ReSharper C++ 2019.2 release!

ReSharper C++ 2019.2: Faster indexing, improved C++20 support, new code analysis checks, and better Unreal Engine support

by Anastasia Kazakova

The new update brings:

  • 15-25% faster indexing on typical solutions like LLVM or Unreal Engine.
  • More sophisticated support for Unreal Engine (built-in documentation for reflection specifiers, RPC support in refactorings, specific UE4 code analysis checks).
  • More C++20 support (char8_t and conditional explicit support, pack expansion in lambda init-capture, default constructible and assignable stateless lambdas, and more).
  • Updates to built-in code analysis (new checks to catch unmatched preprocessor directive and redundant final function specifier in a final class).
  • Updates to code completion, navigation, and code formatter.
  • New code hints.

C++ Core Guidelines: Supporting Sections--Rainer Grimm

Table of contents.

C++ Core Guidelines: Supporting Sections

by Rainer Grimm

From the article:

Let's recapitulate. In the last two years, I have written about 100 posts to the C++ Core Guidelines. Why? The document answers:  "This document is a set of guidelines for using C++ well. The aim of this document is to help people to use modern C++ effectively.". But my story does not end here. The guidelines have a supporting section...

Presenter Interviews: Kate Gregory--Kevin Carpenter

Discover the person presenting at CppCon.

Presenter Interviews: Kate Gregory

by Kevin Carpenter

From the article:

In this week’s presenter interview, Kevin Carpenter welcomes back Kate Gregory to preview her upcoming talk Naming is Hard: Let’s Do Better. Kate’s talk will discuss how bad we as C++ developers can be when it comes to naming things and how we could improve.

Quick Q: Where and why do I have to put the “template” and “typename” keywords?

Quick A: to help the compiler understand what the programmer wants.

Recently on SO:

Where and why do I have to put the “template” and “typename” keywords?

In order to parse a C++ program, the compiler needs to know whether certain names are types or not. The following example demonstrates that:

t * f;

How should this be parsed? For many languages a compiler doesn't need to know the meaning of a name in order to parse and basically know what action a line of code does...

Getting Started with the PVS-Studio Static Analyzer for C++ Development under Linux

There are different ways to install PVS-Studio under Linux, depending on your distro type. The most convenient and preferred method is to use the repository, since it allows auto-updating the analyzer upon releasing new versions.

Getting Started with the PVS-Studio Static Analyzer for C++ Development under Linux

by Yuri Minaev

From the article:

Besides strace, you can base the analysis on the compile_commands.json (JSON Compilation Database) file. Many build systems have built-in means of exporting compilation commands, or you could use the BEAR utility to do this. Here's the command to launch the analysis in this case: pvs-studio-analyzer analyze –f /path/to/compile_commands.json