Events

CppCon 2019: This Videogame Programmer Used the STL and You Will Never Guess What...--Mathieu Ropert

This year, CppCon 2020 is going virtual. The dates are still the same – September 14-18 – and we are aiming for the CppCon live event to have pretty much everything you’re familiar with at CppCon except moved online: multiple tracks including “back to basics” and a new “embedded” track; live speaker Q&A; live talk time zones friendly to Americas and EMEA (and we’re going to try to arrange around-the-clock recorded repeats in all time zones, where speakers who are available can be available for live Q&A in their repeated talks too, and we’ll do that if it’s possible – but we’re still working on it!); virtual tables where you can interact face-to-face online with other attendees just like at the physical event; virtual exhibitor spaces where you can meet the folks on your favorite product’s teams to ask them question face-to-face; pre- and post-conference classes; and even the CppCon house band playing live before every plenary session. All talk recordings will be freely available as usual on YouTube a month or two after the event, but everything else above will be available only live during CppCon week.

To whet your appetite for this year’s conference, here’s another of the top-rated talks from last year. Enjoy – and register today for CppCon 2020 – all the spirit and flavor of CppCon, this year all virtual and online!

This Videogame Programmer Used the STL and You Will Never Guess What Happened Next

by Mathieu Ropert

Summary of the talk:

The STL is sometimes seen as a strange and dangerous beast, especially in the game development industry.
There is talk about performance concerns, strange behaviours, interminable compilations and weird decisions by a mysterious "committee".
Is there any truth to it? Is it all a misconception?

I have been using the STL in a production videogame that is mostly CPU bound and in this talk we will unveil the truth behind the rumours.
We will start by a discussion about the most common criticism against the STL and its idioms made by the gamedev community.
Then we will see a few practical examples through STL containers, explaining where they can do the job, where they might be lacking and what alternatives can be used.
Finally we will conclude with some ideas on how we can improve both the STL for game developers and also how to foster better discussion on the topic in the future.

At the end of this talk, attendees should have a solid understanding of why the STL is sometimes frowned upon, when it makes sense to look for alternatives to the standard and most importantly when it does not.

CppCon 2020 Keynote: Performance Matters by Emery Berger

Will you attend?

CppCon 2020 Keynote: Performance Matters by Emery Berger

From the article:

Emery Berger is a Professor in the College of Information and Computer Sciences at the University of Massachusetts Amherst, where he co-directs the PLASMA @ UMass lab.  To fully appreciate the work that Emery as done and the academic honors that he’s received, you really need to read his bio...

CppCon 2020 kickoff: Sunday welcome reception

cppcon2020-logo.pngCppCon 2020 "online" begins in less than one week. This is the biggest C++ event of the year, with over 80 talks in 6 breakout tracks including the Back To Basics track and the brand-new Embedded track; daily keynotes starting with Bjarne Stroustrup's opening keynote on Monday; additional pre- and post-conference classes with world-class trainers, the first of which starts in less than 48 hours; panels starting with the annual Committee Fireside Chat; exhibitor halls with your favorite tools' developers in live video chat to answer your questions and help you solve your problems; and the CppCon house band playing live from their Seattle-based studio before and after each daily keynote. It's as much of what you can experience at CppCon's face-to-face events that we can bring online, which turns out to be quite a lot -- and no need to deal with luggage, airports, or hotels.

This Sunday, CppCon begins as always with a pre-conference welcome reception. For two and a half hours, you'll be able to get oriented in the virtual conference center, and hobnob with speakers and attendees while comparing notes about your favorite chocolates and code samples. We may have a few surprise live guests at the reception as well -- check it out.

As always, the talk and panel videos will be made freely available on YouTube a month or two after the event. Those of you who attend live will additionally get to participate in all the live activities -- the live Q&A with speakers and panels, including live AMA video chat sessions with your favorite C++ authors and experts at reserved tables throughout the week; an exhibit hall where you can have live video chat with the developers of your favorite tools and ask them everything you want to know about their products; live video interaction with all of the other attendees in virtual rooms and tables throughout the event all week long; and more.

If you're one of the many who have already registered, we look forward to seeing you very soon! If not, there's still time -- register today.

CppCon 2019: The Best Parts of C++--Jason Turner

This year, CppCon 2020 is going virtual. The dates are still the same – September 14-18 – and we are aiming for the CppCon live event to have pretty much everything you’re familiar with at CppCon except moved online: multiple tracks including “back to basics” and a new “embedded” track; live speaker Q&A; live talk time zones friendly to Americas and EMEA (and we’re going to try to arrange around-the-clock recorded repeats in all time zones, where speakers who are available can be available for live Q&A in their repeated talks too, and we’ll do that if it’s possible – but we’re still working on it!); virtual tables where you can interact face-to-face online with other attendees just like at the physical event; virtual exhibitor spaces where you can meet the folks on your favorite product’s teams to ask them question face-to-face; pre- and post-conference classes; and even the CppCon house band playing live before every plenary session. All talk recordings will be freely available as usual on YouTube a month or two after the event, but everything else above will be available only live during CppCon week.

To whet your appetite for this year’s conference, here’s another of the top-rated talks from last year. Enjoy – and register today for CppCon 2020 – all the spirit and flavor of CppCon, this year all virtual and online!

The Best Parts of C++

by Jason Turner

Summary of the talk:

C++ is a big language, and it gets bigger every year. Is C++ it too big? Do we just continue to make the language harder to learn? Or, perhaps, do these language additions actually make the language better and easier to use? We will take a pragmatic look at the changes brought to C++ over the years and what impact they have had on how we write code.

CppCon 2020 Program Available

Come check it!

CppCon 2020 Program Available

From the article:

The Main Program for CppCon 2020 is now live!

We’ll have over seventy-five regular sessions delivered by the best C++ presenters in the industry, many returning from previous years as well as some exciting new voices. We’ll have five or six concurrent tracks full of sessions containing C++ best practices and what you need to know about the brand spanking new C++20...

CppCon 2019: Non-conforming C++: the Secrets the Committee Is Hiding From You--Miro Knejp

This year, CppCon 2020 is going virtual. The dates are still the same – September 14-18 – and we are aiming for the CppCon live event to have pretty much everything you’re familiar with at CppCon except moved online: multiple tracks including “back to basics” and a new “embedded” track; live speaker Q&A; live talk time zones friendly to Americas and EMEA (and we’re going to try to arrange around-the-clock recorded repeats in all time zones, where speakers who are available can be available for live Q&A in their repeated talks too, and we’ll do that if it’s possible – but we’re still working on it!); virtual tables where you can interact face-to-face online with other attendees just like at the physical event; virtual exhibitor spaces where you can meet the folks on your favorite product’s teams to ask them question face-to-face; pre- and post-conference classes; and even the CppCon house band playing live before every plenary session. All talk recordings will be freely available as usual on YouTube a month or two after the event, but everything else above will be available only live during CppCon week.

To whet your appetite for this year’s conference, here’s another of the top-rated talks from last year. Enjoy – and register today for CppCon 2020 – all the spirit and flavor of CppCon, this year all virtual and online!

Non-conforming C++: the Secrets the Committee Is Hiding From You

by Miro Knejp

Summary of the talk:

These days everyone talks about conforming and portable C++. Compiler vendors celebrate increasing conformance. Committee agents blind us with new shiny toys coming to the language. But there is a darker side to C++. A C++ you are not supposed to know about.

What if I told you there was more to C++ than what the agents of The Committee want us to believe? Over decades programmers all around the world have added features to the language in form of compiler extensions that let us do even greater things. Some are completely new, and some are lifted from C to C++ to allow some interesting, and sometimes more efficient, application.

We will see how statements can become expressions, how "goto" with extra superpowers can make your programs faster, and why there exists an operator named after a famous rock star. These are just a few examples of what to expect as listing any more would draw unwanted attention from The Committee. Unfortunately, because these extensions are not part of ISO C++, using any of them comes at the expense of portability. Or does it?

Write cleaner, safer, modern C++ code with SonarQube

SonarSource will present a 30min webinar Wednesday, Sept 2 at 15:00 GMT to show how you can use SonarQube and SonarLint static analysis to write better C++. Even if you can't attend, sign up and we'll send you a link to the recording afterward.

Write cleaner, safer, modern C++ code with SonarQube

by SonarQube

From the announcement:

As a C++ Developer, you know that writing clean, secure, modern C++ code is important for you and your users. At SonarSource, we know that only developers can truly impact Code Quality and Security, so we put the power in your hands.

SonarQube makes C++ development easier with static code analysis that's powerful, fast, and accurate - right out of the box. Analysis is easy to integrate into your workflow and works with most common compilers, including many for embedded systems. Come see for yourself how you can make your C++ projects more reliable and secure.