The Day I Fell in Love with Fuzzing--Chris Wellons
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The Day I Fell in Love with Fuzzing
by Chris Wellons
From the article:
In 2007 I wrote a pair of modding tools, binitools, for a space trading and combat simulation game named Freelancer. The game stores its non-art assets in the format of “binary INI” files, or “BINI” files. The motivation for the binary format over traditional INI files was probably performance: it’s faster to load and read these files than it is to parse arbitrary text in INI format...

ACCU’s Overload journal of April 2019 is out. It contains the following C++ related articles.