The Day I Fell in Love with Fuzzing--Chris Wellons

Save to:
Instapaper Pocket Readability

Do you know about it?

The Day I Fell in Love with Fuzzing

by Chris Wellons

From the article:

In 2007 I wrote a pair of modding tools, binitools, for a space trading and combat simulation game named Freelancer. The game stores its non-art assets in the format of “binary INI” files, or “BINI” files. The motivation for the binary format over traditional INI files was probably performance: it’s faster to load and read these files than it is to parse arbitrary text in INI format...

Add a Comment

Comments are closed.

Comments (0)

There are currently no comments on this entry.