Making things do stuff – Part 4--Glennan Carnie
The series continues.
Making things do stuff – Part 4
by Glennan Carnie
From the article:
In the last article we explored the design of a class to encapsulate a physical hardware device. In that article I deliberately ignored how the class would actually interact with the hardware.
In this article we explore the options available to us for accessing hardware and the consequences of those choices...

ACCU’s Overload journal of June 2017 is out. It contains the following C++ related articles.