advanced

A pair of articles on advanced template mechanics—Eli Bendersky and Eric Niebler

If you're a very advanced C++ developer with an appetite for template mechanics, these two articles that were posted in the past 24 hours may interest you.

Note: The vast majority of C++ developers don't need to know this, but very advanced developers will find the material and the techniques interesting.

SFINAE and enable_if

by Eli Bendersky

Customization Point Design in C++11 and Beyond

by Eric Niebler

Embedding Lisp in C++: A Recipe—Chris Kohlhepp

Look at this image again: That's C++ in Lisp. And that's just for starters...

Embedding Lisp in C++ -- A Recipe

by Chris Kohlhepp

As a teaser, consider this from midway through the article:

Just to recap, so far we have seen C++ calling in-line Lisp; Lisp calling C++; a Lisp REPL inside of a C++ process; a full symbolic Lisp debugger inside of C++; byte compiled and interpreted mode of execution; as well as trivial Live-Programming.

We are yet to see full integration with Lisp’s package management system and fully compiled Lisp code inside of C++...

C++ Templates series—Feabhas

Here's a recent series that just got a new instalment today: It introduces template basics in a nicely explained and accessible way suitable for a gentle introduction, and then going on to progressively help the reader develop stronger template muscles.

C++ Templates series

by Feabhas

An Introduction to C++ Templates

Template Classes

Template Inheritance

Templates and Polymorphism

Template Member Functions

Variadic Templates

Templates of Templates

And today: Template Specialization

From the Introduction:

Templates are a very powerful -- but often very confusing -- mechanism within C++. However, approached in stages, templates can be readily understood (despite their heinous syntax).

The aim of this series of articles is to guide beginners through the syntax and semantics of the foundation concepts in C++ template programming.

Fun with Lambdas: C++14 Style (Part 3)—Sumant Tambe

sumant-tambe.PNGMore rapid-fire "now write this using lambdas" problem-solution drill with Sumant Tambe:

Fun with Lambdas: C++14 Style (Part 3)

by Sumant Tambe

From the article:

Now that we have C++14, it has opened up doors for truly mind-bending uses of lambdas--more specifically--generic lambdas. This blog post is the third installment in the series of "Fun with Lambdas: C++14 Style". Check out part 1 and part 2 if you have not already.

This post is about "monadic tuples"...

Near-final version of Effective Modern C++ available—Scott Meyers

Scott's long-awaited book on using C++11 and C++14 is nearing completion:

Near-Final Draft of Effective Modern C++ Now Available (plus TOC and sample Item)

by Scott Meyers

From the announcement:

Effective Modern C++ is moving closer and closer to reality. This post contains:

  •     Information about availability of an almost-final draft of the book.
  •     The current (and probably final) table of contents.
  •     A link to the I-hope-I-got-it-right-this-time version of my Item on noexcept.

Note: Scott's session at CppCon ("Type Deduction and Why You Care") is based on the first chapter of Effective Modern C++.

A visitor’s guide to C++ allocators—Thomas Köppe

The standard library allocators are one of the more mysterious parts of namespace std, as well as one of the more flexible parts. In this "under construction" article and GitHub repo, Thomas Köppe undertakes to demystify the feature.

A visitor’s guide to C++ allocators (repo)

by Thomas Köppe

From the README:

This repository contains a collection of documents that describe the allocator concept in the standard library of C++11 and beyond. The main guide covers the following topics.

  • Allocator traits
  • Statefulness
  • Fancy pointers
  • Allocator propagation in breadth (container copy, POC{CA,MA,S}) and depth (scoped_allocator_adaptor)

Start reading with the main guide.

Furthermore, there are several worked-out end-to-end examples:

The code for the end-to-end examples is available separately in the example_code directory.
 

Using Varadic Templates for a Signals and Slots Implementation in C++—Paul Cook

Fresh on GameDev.net:

Using Varadic Templates for a Signals and Slots Implementation in C++

By Paul Cook

From the article:

Abstract

Connecting object instances to each other in a type-safe manner is a well-solved problem in C++ and many good implementations of signals and slots systems exist. However, prior to the new varadic templates introduced in C++0x, accomplishing this has traditionally been complex and required some awkward repetition of code and limitations.

Varadic templates allow for this system to be implemented in a far more elegant and concise manner and a signals/slots system is a good example of how the power of varadic templates can be used to simplify generic systems that were previously difficult to express. ...