unrealengine

PVS-Studio 7.28: support for ARM, analysis of Unreal Engine projects without Unity Build, and more

Now you can run the analyzer on the ARM architecture, analyze .NET 8 projects, and check Unreal Engine projects without Unity Build — and there is more to come.

PVS-Studio 7.28: support for ARM, .NET 8, analysis of Unreal Engine projects without Unity Build, and more

by Gleb Aslamov

From the article:

When analyzing Unreal Engine projects with PVS-Studio, we often encounter issues with high memory usage and analysis slowdown. They usually arise when individual translation units are combined into a single file (the Unity Build system). Although the merging of translation units may have a positive impact on the compilation time, the large file size may increase the resource requirements for analysis.

PVS-Studio in 2022

It's January 2023, which means it's time to look back at our achievements in 2022. In this article, we'll tell you what we accomplished and show you what features appeared in PVS-Studio in 2022. Let's go.

PVS-Studio in 2022

by Polina Alekseeva

From the article:

Speaking of cross-platform. As of now, the analyzer runs on Windows, Linux, and macOS on the x86_64 architecture. It is currently impossible to run the analyzer natively on the same operating systems under ARM (except for C and C++ analyzer on ARM-based macOS: you can run it via Rosetta). We're wondering if there are many people among our readers who want to natively use the analyzer on ARM. How critical is the build and analysis of projects on the ARM architecture for you?