Now you can run the analyzer on the ARM architecture, analyze .NET 8 projects, and check Unreal Engine projects without Unity Build — and there is more to come.
PVS-Studio 7.28: support for ARM, .NET 8, analysis of Unreal Engine projects without Unity Build, and more
by Gleb Aslamov
From the article:
When analyzing Unreal Engine projects with PVS-Studio, we often encounter issues with high memory usage and analysis slowdown. They usually arise when individual translation units are combined into a single file (the Unity Build system). Although the merging of translation units may have a positive impact on the compilation time, the large file size may increase the resource requirements for analysis.