Dive into C++11 -- Arkanoid clone in 160 lines of code (SFML2)
I'm Vittorio Romeo, a computer science student, hobbyist game developer and C++ enthusiast.
I've created a 40 minute tutorial/screencast on the creation of a complete game using C++11 and SFML2. The end result is a playable Arkanoid/Breakout clone with a paddle, a ball and destroyable bricks.
I divided the code in 9 segments, that I analyze and execute individually.
The point of the video is showing how easy it is to create something playable thanks to the C++11 standard, and to show a possible train of thought that can be taken during game development.
I greatly appreciate comments and criticism, and ideas for future videos/tutorials.
Also, feel free to fork the game's source code here: https://github.com/SuperV1234/Tutorials
If the idea catches on, I'd love to make a video featuring the best forks.
Thanks for watching!

The 
Bjarne Stroustrup spoke at this summer's ACM International Collegiate Programming Contest World Finals held in St. Petersburg, Russia. While there, he also gave this 8-minute interview in the context of balancing efficient code with the out-of-the-box problem solving required by ICPC problem challenges.
From this month's KDE Akademy conference: