News

Kona: Trip Report -- Guy Davidson

The committee met in Kona, Hawai'i recently; here's a trip report.

Telescopes, matrices and audio: Kona trip report

by Guy Davidson

From the article:

As we stopped and parked among the telescopes, wandering from building to building, we realised that there was probably plenty of C++ code executing behind the doors of the observatories. We are never far from our trade.

CppCast Episode 188: Kona Trip Report with Peter Bindels

Episode 188 of CppCast the first podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Peter Bindels to talk about features approved at the ISO C++ Kona meeting for C++20 including Modules, Coroutines and much more.

CppCast Episode 188: Kona Trip Report with Peter Bindels

by Rob Irving and Jason Turner

About the interviewee:

Peter Bindels is a C++ software engineer who prides himself on writing code that is easy to use, easy to work with and well-readable to anybody familiar with the language. Since the last time he's been on CppCast he presented at multiple conferences about build tooling and simple code. In combining both, he created the build tool Evoke from cpp-dependencies and other smaller projects, leading to a simple to use build system presented at CppCon 2018. Earlier this year he presented its companion 2D Graphics library for absolute called Pixel at CppOnSea. He's active in both standards development as well as helping out with various things at conferences.

Overload 149 is now available

ACCU’s Overload journal of February 2019 is out. It contains the following C++ related articles.

Overload 149 is now available

From the journal:

Rip It Up and Start Again.
Some things can be resurrected, others cannot. Frances Buontempo wonders when we need to repent and start over.

5 Big Fat Reasons Why Mutexes Suck Big Time.
Mutable shared state in multithreaded code is often protected by mutexes. Sergey Ignatchenko reminds us that Re-Actors can avoid many of the problems.

A Small Universe.
Writing a programming language is a hot topic. Deák Ferenc shows us how he wrote a compiler for bytecode callable from C++.

QM Bites: Understand Windows Operating-System Identification Preprocessor Macros.
Quality matters and bite sized articles help. Matthew Wilson returns with a QM Bites.

A Thorough Introduction to Distributed Systems.
What is a distributed system, and why is it so complicated? Stanislav Kozlovski explains.

Don’t Use std::endl.
How do you add a new line in C++? Chris Sharpe suggests std::endl is a tiny utility that’s more trouble than it’s worth.

Trip report: Winter ISO C++ standards meeting (Kona) -- Herb Sutter

From the just-concluded ISO C++ meeting:

Trip report: Winter ISO C++ standards meeting (Kona)

by Herb Sutter

From the article:

Per our official C++20 schedule, this was the last meeting to approve features for C++20...

So we now know most of the final feature set of C++20! At our next meeting in July, we expect to formally adopt a few additional features that were design-approved at this meeting but didn’t complete full wording specification review this week, and then at the end of the July meeting we will launch the primary international comment ballot (aka CD ballot) for C++20....

CopperSpice: Evolution of Graphics Technology

New video on the CopperSpice YouTube Channel:

Evolution of Graphics Technology

by Barbara Geller and Ansel Sermersheim

About the video:

In this video, we cover the complex history of modern graphics technoloy. We look at the various graphics standards and explain how some of the differences came about between OpenGL, Vulkan, Mantle and Metal.

Please take a look and remember to subscribe!