SObjectizer Tales – 26. Dispatcher selection--Marco Arena
A new episode of the series about SObjectizer and message passing:
SObjectizer Tales – 26. Dispatcher selection
by Marco Arena
From the article:
In this episode we explore guidelines and considerations for binding agents to dispatchers. We'll emphasize the significance of asking pertinent questions rather than expecting definitive answers, as the decision-making process hinges on the unique requirements of the system.


A new episode of the series about SObjectizer and message passing:
I delivered a keynote, C++ and the Next 30 Years, at the 2024 CPP-Summit conference in Beijing, China. Experiencing the culture, the people, and the landscape was tremendous. In this post I’ll cover some of the points in my future-looking C++ talk and share my experience giving a talk for the first time in China.
In C++, shadowing occurs when a name in one scope hides an identical name in another scope, sparking debate over its merit. This article explores scenarios where shadowing can either protect code integrity or hinder its evolution, highlighting its dual nature and impact on code maintenance. Join Raymond as he unravels the complexities of shadowing in C++, revealing its intricate balance between benefit and drawback.
A new episode of the series about SObjectizer and message passing:
Last year saw a proliferation of talks and articles about safety in C++. Lucian Radu Teodorescu gives an overview of these and presents a unified perspective on safety.