C++ coming back into the mainstream with more specs, more often -- Peter Bright

Peter Bright at Ars Technica:

C++ coming back into the mainstream with more specs, more often

Visual Studio 2012 standard conformance updates on the way.

At BUILD in Redmond today, Microsoft announced its plans to improve C++ standards conformance in its Visual Studio development environment, and talked about ways in which C++ would become a better, regularly updated, modern programming language. Microsoft developer and C++ standard committee secretary Herb Sutter introduced work being done by the C++ community to make the language better, and also discussed the work being done by Microsoft to make its own compiler better...

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Universal References in C++11 -- Scott Meyers

Universal References in C++11

T&& Doesn’t Always Mean “Rvalue Reference”

by Scott Meyers

 

Related materials:

 

Perhaps the most significant new feature in C++11 is rvalue references; they’re the foundation on which move semantics and perfect forwarding are built. (If you’re unfamiliar with the basics of rvalue references, move semantics, or perfect forwarding, you may wish to read Thomas Becker’s overview before continuing.)

Syntactically, rvalue references are declared like “normal” references (now known as lvalue references), except you use two ampersands instead of one.  This function takes a parameter of type rvalue-reference-to-Widget:

void f(Widget&& param);

Given that rvalue references are declared using “&&”, it seems reasonable to assume that the presence of “&&” in a type declaration indicates an rvalue reference. That is not the case:

Widget&& var1 = someWidget;      // here, “&&” means rvalue reference

auto&& var2 = var1;              // here, “&&” does not mean rvalue reference

template<typename T>
void f(std::vector<T>&& param);  // here, “&&” means rvalue reference

template<typename T>
void f(T&& param);               // here, “&&”does not mean rvalue reference

In this article, I describe the two meanings of “&&” in type declarations, explain how to tell them apart, and introduce new terminology that makes it possible to unambiguously communicate which meaning of “&&” is intended. Distinguishing the different meanings is important, because if you think “rvalue reference” whenever you see “&&” in a type declaration, you’ll misread a lot of C++11 code.

The essence of the issue is that “&&” in a type declaration sometimes means rvalue reference, but sometimes it means either rvalue reference or lvalue reference. As such, some occurrences of “&&” in source code may actually have the meaning of “&”, i.e., have the syntactic appearance of an rvalue reference (“&&”), but the meaning of an lvalue reference (“&”).  References where this is possible are more flexible than either lvalue references or rvalue references. Rvalue references may bind only to rvalues, for example, and lvalue references, in addition to being able to bind to lvalues, may bind to rvalues only under restricted circumstances.[1]  In contrast, references declared with “&&” that may be either lvalue references or rvalue references may bind to anything.  Such unusually flexible references deserve their own name. I call them universal references.

The details of when “&&” indicates a universal reference (i.e., when “&&” in source code might actually mean “&”) are tricky, so I’m going to postpone coverage of the minutiae until later. For now, let’s focus on the following rule of thumb, because that is what you need to remember during day-to-day programming:

If a variable or parameter is declared to have type T&& for some deduced type T, that variable or parameter is a universal reference.

The requirement that type deduction be involved limits the situations where universal references can be found. In practice, almost all universal references are parameters to function templates. Because the type deduction rules for auto-declared variables are essentially the same as for templates, it’s also possible to have auto-declared universal references. These are uncommon in production code, but I show some in this article, because they are less verbose in examples than templates.  In the Nitty Gritty Details section of this article, I explain that it’s also possible for universal references to arise in conjunction with uses of typedef and decltype, but until we get down to the nitty gritty details, I’m going to proceed as if universal references pertained only to function template parameters and auto-declared variables.

The constraint that the form of a universal reference be T&& is more significant than it may appear, but I’ll defer examination of that until a bit later. For now, please simply make a mental note of the requirement.

Like all references, universal references must be initialized, and it is a universal reference’s initializer that determines whether it represents an lvalue reference or an rvalue reference:

  • If the expression initializing a universal reference is an lvalue, the universal reference becomes an lvalue reference.
  • If the expression initializing the universal reference is an rvalue, the universal reference becomes an rvalue reference.

This information is useful only if you are able to distinguish lvalues from rvalues.  A precise definition for these terms is difficult to develop (the C++11 standard generally specifies whether an expression is an lvalue or an rvalue on a case-by-case basis), but in practice, the following suffices:

  • If you can take the address of an expression, the expression is an lvalue.
  • If the type of an expression is an lvalue reference (e.g., T& or const T&, etc.), that expression is an lvalue. 
  • Otherwise, the expression is an rvalue.  Conceptually (and typically also in fact), rvalues correspond to temporary objects, such as those returned from functions or created through implicit type conversions. Most literal values (e.g., 10 and 5.3) are also rvalues.

Consider again the following code from the beginning of this article:

Widget&& var1 = someWidget;
auto&& var2 = var1;

You can take the address of var1, so var1 is an lvalue.  var2’s type declaration of auto&& makes it a universal reference, and because it’s being initialized with var1 (an lvalue), var2 becomes an lvalue reference.  A casual reading of the source code could lead you to believe that var2 was an rvalue reference; the “&&” in its declaration certainly suggests that conclusion.  But because it is a universal reference being initialized with an lvalue, var2 becomes an lvalue reference.  It’s as if var2 were declared like this:

Widget& var2 = var1;

As noted above, if an expression has type lvalue reference, it’s an lvalue.  Consider this example:

std::vector<int> v;
...
auto&& val = v[0];               // val becomes an lvalue reference (see below)

val is a universal reference, and it’s being initialized with v[0], i.e., with the result of a call to std::vector<int>::operator[]. That function returns an lvalue reference to an element of the vector.[2]   Because all lvalue references are lvalues, and because this lvalue is used to initialize val, val becomes an lvalue reference, even though it’s declared with what looks like an rvalue reference.

I remarked that universal references are most common as parameters in template functions.  Consider again this template from the beginning of this article:

template<typename T>
void f(T&& param);               // “&&” might mean rvalue reference

Given this call to f,

f(10);                           // 10 is an rvalue

param is initialized with the literal 10, which, because you can’t take its address, is an rvalue.  That means that in the call to f, the universal reference param is initialized with an rvalue, so param becomes an rvalue reference -- in particular, int&&.

On the other hand, if f is called like this,

int x = 10;
f(x);                            // x is an lvalue

param is initialized with the variable x, which, because you can take its address, is an lvalue.  That means that in this call to f, the universal reference param is initialized with an lvalue, and param therefore becomes an lvalue reference -- int&, to be precise.

The comment next to the declaration of f should now be clear:  whether param’s type is an lvalue reference or an rvalue reference depends on what is passed when f is called.  Sometimes param becomes an lvalue reference, and sometimes it becomes an rvalue reference.  param really is a universal reference.

Remember that “&&” indicates a universal reference only where type deduction takes place.  Where there’s no type deduction, there’s no universal reference.  In such cases, “&&” in type declarations always means rvalue reference.  Hence:

template<typename T>
void f(T&& param);               // deduced parameter type ⇒ type deduction;
                                 // && ≡ universal reference

template<typename T>
class Widget {
    ...
    Widget(Widget&& rhs);        // fully specified parameter type ⇒ no type deduction;
    ...                          // && ≡ rvalue reference
};

template<typename T1>
class Gadget {
    ...
    template<typename T2>
    Gadget(T2&& rhs);            // deduced parameter type ⇒ type deduction;
    ...                          // && ≡ universal reference
};

void f(Widget&& param);          // fully specified parameter type ⇒ no type deduction;
                                 // && ≡ rvalue reference

There’s nothing surprising about these examples.  In each case, if you see T&& (where T is a template parameter), there’s type deduction, so you’re looking at a universal reference.  And if you see “&&” after a particular type name (e.g., Widget&&), you’re looking at an rvalue reference.

I stated that the form of the reference declaration must be “T&&” in order for the reference to be universal. That’s an important caveat.  Look again at this declaration from the beginning of this article:

template<typename T>
void f(std::vector<T>&& param);     // “&&” means rvalue reference

Here, we have both type deduction and a “&&”-declared function parameter, but the form of the parameter declaration is not “T&&”, it’s “std::vector<t>&&”.  As a result, the parameter is a normal rvalue reference, not a universal reference.  Universal references can only occur in the form “T&&”!  Even the simple addition of a const qualifier is enough to disable the interpretation of “&&” as a universal reference:

template<typename T>
void f(const T&& param);               // “&&” means rvalue reference

Now, “T&&” is simply the required form for a universal reference.  It doesn’t mean you have to use the name T for your template parameter:

template<typename MyTemplateParamType>
void f(MyTemplateParamType&& param);  // “&&” means universal reference

Sometimes you can see T&& in a function template declaration where T is a template parameter, yet there’s still no type deduction.  Consider this push_back function in std::vector:[3]

template <class T, class Allocator = allocator<T> >
class vector {
public:
    ...
    void push_back(T&& x);       // fully specified parameter type ⇒ no type deduction;
    ...                          // && ≡ rvalue reference
};

Here, T is a template parameter, and push_back takes a T&&, yet the parameter is not a universal reference!  How can that be?

The answer becomes apparent if we look at how push_back would be declared outside the class. I’m going to pretend that std::vector’s Allocator parameter doesn’t exist, because it’s irrelevant to the discussion, and it just clutters up the code.  With that in mind, here’s the declaration for this version of std::vector::push_back:

template <class T>
void vector<T>::push_back(T&& x);

push_back can’t exist without the class std::vector<T> that contains it.  But if we have a class std::vector<T>, we already know what T is, so there’s no need to deduce it.

An example will help.  If I write

Widget makeWidget();             // factory function for Widget
std::vector<Widget> vw;
...
Widget w;
vw.push_back(makeWidget());      // create Widget from factory, add it to vw

my use of push_back will cause the compiler to instantiate that function for the class std::vector<Widget>. The declaration for that push_back looks like this:

void std::vector<Widget>::push_back(Widget&& x);

See?  Once we know that the class is std::vector<Widget>, the type of push_back’s parameter is fully determined:  it’s Widget&&.  There’s no role here for type deduction.

Contrast that with std::vector’s emplace_back, which is declared like this:

template <class T, class Allocator = allocator<T> >
class vector {
public:
    ...
    template <class... Args>
    void emplace_back(Args&&... args); // deduced parameter types ⇒ type deduction;
    ...                                // && ≡ universal references
};

Don’t let the fact that emplace_back takes a variable number of arguments (as indicated by the ellipses in the declarations for Args and args) distract you from the fact that a type for each of those arguments must be deduced.  The function template parameter Args is independent of the class template parameter T, so even if we know that the class is, say, std::vector<Widget>, that doesn’t tell us the type(s) taken by emplace_back.  The out-of-class declaration for emplace_back for std::vector<Widget> makes that clear (I’m continuing to ignore the existence of the Allocator parameter):

template<class... Args>
void std::vector<Widget>::emplace_back(Args&&... args);

Clearly, knowing that the class is std::vector<Widget> doesn’t eliminate the need for the compiler to deduce the type(s) passed to emplace_back.  As a result, std::vector::emplace_back’s parameters are universal references, unlike the parameter to the version of std::vector::push_back we examined, which is an rvalue reference.

A final point is worth bearing in mind: the lvalueness or rvalueness of an expression is independent of its type. Consider the type int.  There are lvalues of type int (e.g., variables declared to be ints), and there are rvalues of type int (e.g., literals like 10).  It’s the same for user-defined types like Widget. A Widget object can be an lvalue (e.g., a Widget variable) or an rvalue (e.g., an object returned from a Widget-creating factory function). The type of an expression does not tell you whether it is an lvalue or an rvalue.
Because the lvalueness or rvalueness of an expression is independent of its type, it’s possible to have lvalues whose type is rvalue reference, and it’s also possible to have rvalues of the type rvalue reference:

Widget makeWidget();                       // factory function for Widget

Widget&& var1 = makeWidget()               // var1 is an lvalue, but
                                           // its type is rvalue reference (to Widget)

Widget var2 = static_cast<Widget&&>(var1); // the cast expression yields an rvalue, but
                                           // its type is rvalue reference  (to Widget)

The conventional way to turn lvalues (such as var1) into rvalues is to use std::move on them, so var2 could be defined like this:

Widget var2 = std::move(var1);             // equivalent to above

I initially showed the code with static_cast only to make explicit that the type of the expression was an rvalue reference (Widget&&).

Named variables and parameters of rvalue reference type are lvalues. (You can take their addresses.) Consider again the Widget and Gadget templates from earlier:

template<typename T>
class Widget {
    ...
    Widget(Widget&& rhs);        // rhs’s type is rvalue reference,
    ...                          // but rhs itself is an lvalue
};

template<typename T1>
class Gadget {
    ...
    template <typename T2>
    Gadget(T2&& rhs);            // rhs is a universal reference whose type will
    ...                          // eventually become an rvalue reference or
};                               // an lvalue reference, but rhs itself is an lvalue

In Widget’s constructor, rhs is an rvalue reference, so we know it’s bound to an rvalue (i.e., an rvalue was passed to it), but rhs itself is an lvalue, so we have to convert it back to an rvalue if we want to take advantage of the rvalueness of what it’s bound to.  Our motivation for this is generally to use it as the source of a move operation, and that’s why the way to convert an lvalue to an rvalue is to use std::move.  Similarly, rhs in Gadget’s constructor is a universal reference, so it might be bound to an lvalue or to an rvalue, but regardless of what it’s bound to, rhs itself is an lvalue.  If it’s bound to an rvalue and we want to take advantage of the rvalueness of what it’s bound to, we have to convert rhs back into an rvalue. If it’s bound to an lvalue, of course, we don’t want to treat it like an rvalue.  This ambiguity regarding the lvalueness and rvalueness of what a universal reference is bound to is the motivation for std::forward:  to take a universal reference lvalue and convert it into an rvalue only if the expression it’s bound to is an rvalue.  The name of the function (“forward”) is an acknowledgment that our desire to perform such a conversion is virtually always to preserve the calling argument’s lvalueness or rvalueness when passing -- forwarding -- it to another function.

But std::move and std::forward are not the focus of this article.  The fact that “&&” in type declarations may or may not declare an rvalue reference is.  To avoid diluting that focus, I’ll refer you to the references in the Further Information section for information on std::move and std::forward.

Nitty Gritty Details

The true core of the issue is that some constructs in C++11 give rise to references to references, and references to references are not permitted in C++. If source code explicitly contains a reference to a reference, the code is invalid:

Widget w1;
...
Widget& & w2 = w1;               // error! No such thing as “reference to reference”

There are cases, however, where references to references arise as a result of type manipulations that take place during compilation, and in such cases, rejecting the code would be problematic. We know this from experience with the initial standard for C++, i.e., C++98/C++03.

During type deduction for a template parameter that is a universal reference, lvalues and rvalues of the same type are deduced to have slightly different types.  In particular, lvalues of type T are deduced to be of type T& (i.e., lvalue reference to T), while rvalues of type T are deduced to be simply of type T. (Note that while lvalues are deduced to be lvalue references, rvalues are not deduced to be rvalue references!) Consider what happens when a template function taking a universal reference is invoked with an rvalue and with an lvalue:

template<typename T>
void f(T&& param);

...

int x;

...

f(10);                           // invoke f on rvalue
f(x);                            // invoke f on lvalue

In the call to f with the rvalue 10, T is deduced to be int, and the instantiated f looks like this:

void f(int&& param);             // f instantiated from rvalue

That’s fine. In the call to f with the lvalue x, however, T is deduced to be int&, and f’s instantiation contains a reference to a reference:

void f(int& && param);           // initial instantiation of f with lvalue

Because of the reference-to-reference, this instantiated code is prima facie invalid, but the source code-- “f(x)” -- is completely reasonable.  To avoid rejecting it, C++11 performs “reference collapsing” when references to references arise in contexts such as template instantiation.

Because there are two kinds of references (lvalue references and rvalue references), there are four possible reference-reference combinations: lvalue reference to lvalue reference, lvalue reference to rvalue reference, rvalue reference to lvalue reference, and rvalue reference to rvalue reference.  There are only two reference-collapsing rules:

  • An rvalue reference to an rvalue reference becomes (“collapses into”) an rvalue reference.
  • All other references to references (i.e., all combinations involving an lvalue reference) collapse into an lvalue reference.

Applying these rules to the instantiation of f on an lvalue yields the following valid code, which is how the compiler treats the call:

void f(int& param);              // instantiation of f with lvalue after reference collapsing

This demonstrates the precise mechanism by which a universal reference can, after type deduction and reference collapsing, become an lvalue reference. The truth is that a universal reference is really just an rvalue reference in a reference-collapsing context.

Things get subtler when deducing the type for a variable that is itself a reference. In that case, the reference part of the type is ignored.  For example, given

int x;

...

int&& r1 = 10;                   // r1’s type is int&&

int& r2 = x;                     // r2’s type is int&

the type for both r1 and r2 is considered to be int in a call to the template f.  This reference-stripping behavior is independent of the rule that, during type deduction for universal references, lvalues are deduced to be of type T& and rvalues of type T, so given these calls,

f(r1);

f(r2);

the deduced type for both r1 and r2 is int&. Why? First the reference parts of r1’s and r2’s types are stripped off (yielding int in both cases), then, because each is an lvalue, each is treated as int& during type deduction for the universal reference parameter in the call to f.

Reference collapsing occurs, as I’ve noted, in “contexts such as template instantiation.” A second such context is the definition of auto variables.  Type deduction for auto variables that are universal references is essentially identical to type deduction for function template parameters that are universal references, so lvalues of type T are deduced to have type T&, and rvalues of type T are deduced to have type T.  Consider again this example from the beginning of this article:

Widget&& var1 = someWidget;      // var1 is of type Widget&& (no use of auto here)

auto&& var2 = var1;              // var2 is of type Widget& (see below)

var1 is of type Widget&&, but its reference-ness is ignored during type deduction in the initialization of var2; it’s considered to be of type Widget.  Because it’s an lvalue being used to initialize a universal reference (var2), its deduced type is Widget&.  Substituting Widget& for auto in the definition for var2 yields the following invalid code,

Widget& && var2 = var1;          // note reference-to-reference

which, after reference collapsing, becomes

Widget& var2 = var1;             // var2 is of type Widget&

A third reference-collapsing context is typedef formation and use. Given this class template,

template<typename T>
class Widget {
    typedef T& LvalueRefType;
    ...
};

and this use of the template,

Widget<int&> w;

the instantiated class would contain this (invalid) typedef:

typedef int& & LvalueRefType;

Reference-collapsing reduces it to this legitimate code:

typedef int& LvalueRefType;

If we then use this typedef in a context where references are applied to it, e.g.,

void f(Widget<int&>::LvalueRefType&& param);

the following invalid code is produced after expansion of the typedef,

void f(int& && param);

but reference-collapsing kicks in, so f’s ultimate declaration is this:

void f(int& param);

The final context in which reference-collapsing takes place is the use of decltype. As is the case with templates and auto, decltype performs type deduction on expressions that yield types that are either T or T&, and decltype then applies C++11’s reference-collapsing rules.  Alas, the type-deduction rules employed by decltype are not the same as those used during template or auto type deduction.  The details are too arcane for coverage here (the Further Information section provides pointers to, er, further information), but a noteworthy difference is that decltype, given a named variable of non-reference type, deduces the type T (i.e., a non-reference type), while under the same conditions, templates and auto deduce the type T&.  Another important difference is that decltype’s type deduction depends only on the decltype expression; the type of the initializing expression (if any) is ignored. Ergo:

Widget w1, w2;

auto&& v1 = w1;                  // v1 is an auto-based universal reference being
                                 // initialized with an lvalue, so v1 becomes an
                                 // lvalue reference referring to w1.

decltype(w1)&& v2 = w2;          // v2 is a decltype-based universal reference, and
                                 // decltype(w1) is Widget, so v2 becomes an rvalue reference.
                                 // w2 is an lvalue, and it’s not legal to initialize an
                                 // rvalue reference with an lvalue, so
                                 // this code does not compile.

Summary

In a type declaration, “&&” indicates either an rvalue reference or a universal reference -- a reference that may resolve to either an lvalue reference or an rvalue reference. Universal references always have the form T&& for some deduced type T.

Reference collapsing is the mechanism that leads to universal references (which are really just rvalue references in situations where reference-collapsing takes place) sometimes resolving to lvalue references and sometimes to rvalue references. It occurs in specified contexts where references to references may arise during compilation. Those contexts are template type deduction, auto type deduction, typedef formation and use, and decltype expressions.

Acknowledgments

Draft versions of this article were reviewed by Cassio Neri, Michal Mocny, Howard Hinnant, Andrei Alexandrescu, Stephan T. Lavavej, Roger Orr, Chris Oldwood, Jonathan Wakely, and Anthony Williams.  Their comments contributed to substantial improvements in the content of the article as well as in its presentation.

Notes

[1] I discuss rvalues and their counterpart, lvalues, later in this article. The restriction on lvalue references binding to rvalues is that such binding is permitted only when the lvalue reference is declared as a reference-to-const, i.e., a const T&.

[2] I’m ignoring the possibility of bounds violations. They yield undefined behavior.

[3] std::vector::push_back is overloaded. The version shown is the only one that interests us in this article.

Further Information

C++11, Wikipedia.

Overview of the New C++ (C++11), Scott Meyers, Artima Press, last updated January 2012.

C++ Rvalue References Explained, Thomas Becker, last updated September 2011.

decltype, Wikipedia.

“A Note About decltype,” Andrew Koenig, Dr. Dobb’s, 27 July 2011.

Boost 1.52.0 expected on Monday, November 5

Release 1.52.0 of the Boost C++ Libraries is expected on Monday, November 5.

These open-source libraries work well with the C++ Standard Library, and are usable across a broad spectrum of applications. The Boost license encourages both commercial and non-commercial use.

Releases 1.51.0 and 1.52.0 contain one new library (Boost.Context, by Oliver Kowalke) and numerous enhancements and bug fixes for existing libraries.

Here are some useful links for 1.51.0. We expect these to be updated on Monday.

Many thanks to the Boost release team:

    Beman Dawes
    Daniel James
    Eric Niebler
    Marshall Clow
    Rene Rivera
    Vladimir Prus

We very much appreciate their continued hard work.

Value Semantics and Polymorphism -- Dean Michael Berris

Dean Michael Berris:

Value Semantics and Polymorphism

I've already raved about Elements of Programming by Alex Stepanov before but if there's any one chapter you should read in that book is the first one. The succeeding chapters build on the first but what's really important in the first chapter is the fact that once you understand how to think about values, you can start understanding how to really use the STL and how you can start getting more and more into the practice of generic programming. Even though the book is not really about generic programming, it is a glimpse into a fundamentally different way of thinking.

Let's take something dear to the Object Oriented Programming model and look at it in a different perspective...

User-Defined Literals, Part 3 -- Andrzej KrzemieĊ„ski

Andrzej Krzemieński’s latest:

User-defined literals — Part III

In the previous post we have seen how we can define a raw literal operator template that enables us to convert almost any binary literal of the form 11011_b to a corresponding value of type unsigned int at compile time and still use this value as a compile-time constant. However, the length of the literal has to be short enough to fit into the capacity of type unsigned int.

In this post, as promised, we will try to make our literal render values of different types based on the length of the binary literal, so that 11011_b renders value of type unsigned int and 100010001000100010001000100010001000_b renders value of type long long unsigned int ...

TC++PL4e: Coming soon, and preview cover shot

TC++PL43 cover - click to enlarge

Great news for C++ fans: Bjarne Stroustrup's authoritative book The C++ Programming Language has always been the book describing Standard C++. The latest news is that Bjarne is well along revising it for a new Fourth Edition that thoroughly covers the new C++11 standard.

There's no firm ship date at this time (sorry), but we hear that it's almost done and coming in a matter of months.

For now, here's a sneak peek at the near-final cover — enjoy.

Core C++, 5 of N: Explicit and Partial Specialization -- Stephan T. Lavavej

Core C++, 5 of N: Explicit and Partial Specialization -- Stephan T. Lavavej

Stephan T. Lavavej, aka STL, will take us on a journey of discovery within the exciting world of Core C++. We know lots of folks are either coming back to C++, coming to C++, or have never left C++. This lecture series, in n parts, is for all of you! Only STL can make that work (novice, intermediate, and advanced all bundled together and presented in a way only STL can do).

In Part 5, Stephan teaches us about Explicit and Partial Specialization of class and function templates.

From MSDN ->

Class templates can be specialized for specific types or values of the template arguments. Specialization allows template code to be customized for a specific argument type or value. Without specialization, the same code is generated for each type used in a template instantiation. In a specialization, when the specific types are used, the definition for the specialization is used instead of the original template definition. A specialization has the same name as the template of which it is a specialization. However, a template specialization can be different in many ways from the original template. For example, it can have different data members and member functions.

Use specialization to customize a template for a specific type or value. Use partial specialization when the template has more than one template argument and you only need to specialize one of them, or when you want to specialize behavior for an entire set of types, such as all pointer types, reference types, or array types.

// explicit_specialization1.cpp
// compile with: /EHsc
#include <iostream>
using namespace std;

// Template class declaration and definition
template <class T> class Formatter
{
   T* m_t;
public:
   Formatter(T* t) : m_t(t) { }
   void print()
   {
      cout << *m_t << endl;
   }
};

// Specialization of template class for type char*
template<> class Formatter<char*>
{
   char** m_t;
public:
   Formatter(char** t) : m_t(t) { }
   void print()
   {
      cout << "Char value: " << **m_t << endl;
   }
};

int main()
{
   int i = 157;
   // Use the generic template with int as the argument.
   Formatter<int>* formatter1 = new Formatter<int>(&i);

   char str[10] = "string1";
   char* str1 = str;
   // Use the specialized template.
   Formatter<char*>* formatter2 = new Formatter<char*>(&str1);

   formatter1->print();
   formatter2->print();
}

An Overview of the New C++ (C++11) -- Scott Meyers

An Overview of the New C++ (C++11)

Scott Meyers

Specification of the new version of C++ (“C++11”) is finally complete, and many compilers already offer a wealth of features from the revised language. And such features! auto-declared variables reduce typing drudgery and syntactic noise; Unicode, threading support, and alignment control address important functionality gaps; and rvalue references and variadic templates facilitate the creation of more efficient, more flexible libraries. The standard library gains resource-managing smart pointers, new containers, additional algorithms, support for regular expressions, and more. Altogether, C++11 offers much more than “old” C++. This intensively technical seminar introduces the most important new features in C++11 and explains how to get the most out of them.

Course Highlights

Participants will gain:

  • Knowledge of the most important C++11 features and how they help produce better programs.
  • Insights into how new features solve important problems.
  • Understanding of which features are useful primarily to library writers, which to class authors, and which to virtually all C++ developers.
  • Availability information regarding which features are available on which platforms.

Who Should Attend

Designers and developers who are using, considering using, or wish to know about the expanded capabilities of C++11. Attendees should be experienced with C++ and comfortable with its primary features (e.g., classes, templates, inheritance, STL, etc.). Familiarity with threading concepts (e.g., threads and mutexes) is helpful, but is not essential.

Format

Lecture and question/answer. There are no hands-on exercises, but participants are welcome – encouraged! – to bring computers to experiment with the material as it is presented.

Length

Three full days (six to seven lecture hours per day).

Detailed Topic Outline

The History and Vocabulary of C++ Evolution

Sample Program: C++98 vs. C++11

Features for Everybody:

  • auto for Type Declarations
  • Range-Based for Loops
  • >>” as Nested Template Closer
  • nullptr
  • Enhanced enums
  • Unicode characters and strings
  • Raw string literals
  • Uniform initialization syntax
  • Initializer lists
  • Lambda Expressions
  • Template Aliases
  • Threading Support
  • New Container Features
  • Smart Pointers (shared_ptr, weak_ptr, unique_ptr)
  • Hash Tables
  • Singly-Linked Lists
  • Fixed-Size Arrays
  • Tuples
  • Regular Expressions
  • Generalized Functors(function)
  • Generalized Binder (bind)
  • New Algorithms
  • Other New Library Functionality

Features Primarily for Class Authors: ◦Move Support, Rvalue References, and Perfect Forwarding

  • default Member Functions
  • delete Functions
  • Default Member Initialization
  • Delegating Constructors
  • Inheriting Constructors

Features Primarily for Library Authors: ◦Static Assertions

  • explicit Conversion Functions
  • Variadic Templates
  • decltype
  • Alignment control (i.e., alignof, alignas, etc.)

Yet More Features (Overview)

Removed and Deprecated Features (Overview)

Sources for Further Information

Fastware for C++--Scott Meyers

Fastware for C++

Scott Meyers

Fastware is software that's fast — that gets the job done quickly. Low latency is the name of the game, and achieving it calls for insights from software engineering, computer science, and the effective use of C++. This presentation addresses crucial issues in each of these areas, covering topics as diverse as CPU caches, speed-sensitive use of the STL, data structures supporting concurrency, profile-guided optimization, and more.

Much of the material in "Fastware for C++" is unique to this seminar, i.e., unavailable in Scott's publications or his other training courses. However, as the successor to Scott's acclaimed "High-Performance C++ Programming" seminar, "Fastware for C++" also includes updated discussions of topics from that course as well as from Scott's books, Effective C++, More Effective C++, and Effective STL.

Course Highlights

Participants will gain:

  • Recognition of the importance and implications of treating performance as a correctness criterion.
  • Understanding of how effective use of third-party APIs can improve system performance.
  • Knowledge of specific C++ practices that improve the speed of both the language and the STL.
  • Familiarity with concurrent data structures and algorithms poised to become de facto standards.

Who Should Attend

Systems designers, programmers, and technical managers involved in the design, implementation, and maintenance of performance-sensitive libraries and applications using C++. Participants should already know the basic features of C++ (e.g., classes, inheritance, virtual functions, templates), but expertise is not required. Knowledge of common threading constructs (e.g., threads, mutexes, condition variables, etc.) is helpful. People who have learned C++ recently, as well as people who have been programming in C++ for many years, will come away from this seminar with useful, practical, proven information.

Format

Lecture and question/answer. There are no hands-on exercises, but participants are welcome — encouraged! — to bring computers to experiment with the material as it is presented.

Length

Two full days (six to seven lecture hours per day).

Detailed Topic Outline

Treating speed as a correctness criterion.

  • Why "first make it right, then make it fast" is misguided.
  • Latency, initial and total.
  • Other performance measures.
  • Designing for speed.

Optimizing systems versus optimizing programs. ◦Most system components are "foreign."

  • Exercising indirect control over "foreign" components.
  • Examples.

CPU Caches and why they're important. ◦Data caches, instruction caches, TLBs.

  • Cache hierarchies, cache lines, prefetching, and traversal orders.
  • Cache coherency and false sharing.
  • Cache associativity.
  • Guidelines for effective cache usage.

Optimizing C++ usage: ◦Move semantics.

  • Avoiding unnecessary object creations.
  • When custom heap management can make sense.

Optimizing STL usage: ◦reserve and shrink_to_fit.

  • Range member functions.
  • Using function objects instead of function pointers.
  • Using sorted vectors instead of associative containers.
  • A comparison of STL sorting-related algorithms.

An overview of concurrent data structures. ◦Meaning of "concurrent data structure."

  • Use cases.
  • Common offerings in TBB and PPL.
  • Writing your own.

An overview of concurrent STL-like algorithms. ◦Thread management and exception-related issues.

  • Common offerings in TBB and PPL.
  • OpenMP.
  • Other TBB and PPL offerings.

Exploiting "free" concurrency.

  • Meaning of "free."
  • Multiple-approach problem solving.
  • Speculative execution.

Making use of PGO (profile-guided optimization) and WPO (whole-program optimization).

Resources for further information.

For more information on this course, contact Scott directly.

Adventures in Perfect Forwarding--Scott Meyers

From Scott Meyers' blog:

On Saturday, June 2, Facebook sponsored a one-day C++ conference and asked me (and others) to give a presentation.  I chose an abridged and updated version of a talk from C++ and Beyond 2011, "Adventures in Perfect Forwarding."  Judging by the dates on the comments below the video, it's been available since July, but I found out about it being online only today...

Read more at Scott's blog.