CppCon 2015: Last online videos (2)

The videos of CppCon 2015 are coming online. You can see them all here: Youtube or Channel 9

Here are the most recent ones:

  • A Crash Course in Open Source Licensing
  • Testing Battle.net (before deploying to millions of players)
  • Stop Teaching C
  • A C++14 approach to dates and times
  • What is Open Source, and Why Should You Care?
  • Comparison is not simple, but it can be simpler
  • Contracts for Dependable C++

 

A Crash Course in Open Source Licensing by Kevin P. Fleming

Open source software licenses are intended to provide a way for software authors to protect their own rights, and the rights of the users of their software, but many developers are unaware of how they work, why they are important, and how to apply them to their projects.

It may never have occurred to you, but software licenses are much like programs: they are developed to meet requirements, they live in a world of external influences and constraints, and they use documented techniques to solve problems.

In this session, the attendees will participate in a fun, interactive process to choose the components of a software license through real-world examples, with the goal of every attendee leaving with a basic understanding of the more important aspects of software licenses. Along the way they will learn the basics of copyrights and how they apply to software; what 'derivative work' and 'distribution' mean in these contexts; and many other useful concepts, including the most important differences between common licenses like the GNU General Public License family and the Apache 2 license.


Testing Battle.net (before deploying to millions of players) by Ben Deane

Battle.net is the online service that runs Blizzard's games. As such, it is a large scale distributed system with many interacting parts and dependencies on various services and data. While developing Battle.net servers, I needed a way to isolate and test functionality that I was working on.

In this talk I will cover my experience designing for testability of components in a distributed system, and practical ways to structure classes and data to facilitate testing. I will also present my solution to the problem of testing my code for correctness, performance and scalability without having to deploy a full-scale environment and spin up a million clients.


Stop Teaching C by Kate Gregory

To this day most people who set out to help others learn C++ start with "introduction to C" material. I think this actively contributes to bad C++ code in the world. For the past few years I've been teaching C++ (and making suggestions to folks who intend to teach themselves) in an entirely different way. No char* strings, no strlen, strcmp, strcpy, no printf, and no [] arrays. Pointers introduced very late. References before pointers, and polymorphism with references rather than with pointers. Smart pointers as the default pointer with raw pointers (whether from new or &) reserved for times they're needed. Drawing on the Standard Library sooner rather than later, and writing modern C++ from lesson 1.

In this session I want to talk about the specific advantages of teaching C++ this way – a way that’s very different from the way you almost certainly learned the language. You’ll be pleasantly surprised to see what you get to leave for later or never cover at all, what bad habits you don't later need to correct, what complicated concepts actually become accessible to beginners, and how you spend a lot less time dictating magic spells you can't explain yet, and more showing someone a comprehensive, sensible, and understandable language.

You don't have to be a trainer to come to this session. If you ever mentor other developers and show them your C++ code, if you ever help somebody choose a book or a course or other material to learn from, or even if you occasionally feel bad that you work in a language that's hard to learn, come and see how one philosophical shift can turn that very same language into one that's actually pretty easy to learn!


A C++14 approach to dates and times by Howard Hinnant

A new date and date/time library designed for C++14 is presented. This library stresses ease of use, easy-to-read code, catching common errors at compile time, and uncompromising run-time performance.

The design starts with the C++11 std::chrono library, and extends it into the realm of calendars, giving a seamless experience built upon chrono::system_clock::time_point, the durations you already know such as chrono::hours and nanoseconds. Functionality that allows easy and efficient conversions between the std::chrono types and year/month/day - hh::mm::ss data structures is presented.

When dates (and times) are known at compile-time (e.g. leap second transitions), all computations are available at compile time (constexpr). When only parts of a date are known at compile time, run-time efficiencies are still gained by compile-time computing parts of the date.

The syntax of the library is built around a few easy-to-learn rules, and strictly checked at compile time. This makes it easy to learn, and very forgiving for the novice.


What is Open Source, and Why Should You Care? by Kevin P. Fleming

In this session, Kevin will present a condensed history of open source software: its origins, motivations and effect on the world of software development. He'll then talk about open source *beyond* software, and various ways that students can get involved in open source projects to develop useful (and marketable) skills. These are skills which are not taught in most degree programs, but are very valuable for jobs in scientific and engineering disciplines.


Comparison is not simple, but it can be simpler by Lawrence Crowl

The standard's algorithms typically require a 'strict weak ordering'. I will explain what this really means and show that even simple uses of sort can have latent failures. Programmers can avoid the problems today with a bit of work. Changes to the standard will reduce errors and programming effort.


Contracts for Dependable C++ by Gabriel Dos Reis

One of the three major areas that C++17 is expected to address is “improving support for large-scale dependable software.” A general understanding of ‘dependable software’ is the notion that the product should reliably perform the task it was designed for, and when given erroneous inputs the program should not be allowed to blindly continue execution, thereby possibly causing serious harms. In another words, an abrupt program termination is preferable to an exploited program vulnerability.

“Contracts” are a language feature being considered by the ISO C++ standards committee for C++17. They offer a basic mitigation measure, and early containment mechanism, by allowing a C++ programmer express more formally (instead of just comments) in code the requirements of a function interface. They offer a complement to conventional static type checking, and move comments closer to mechanized scrutiny. This presentation will explore the design space, previous efforts, the importance of analysis tools (both static and dynamic), and how contracts provide greater integration and support.

Call for Class Proposals

A call for next CppCon:

Call for Class Proposals

From the article:

The conference is asking for instructors to submit proposals for classes to be taught in conjunction with next September’s CppCon 2016.

If you are interested in teaching such a class, please contact us at info@cppcon.org and we’ll send you an instructors’ prospectus and address any questions that you might have.

CppCon 2015: Last online videos

The videos of CppCon 2015 are coming online. You can see them all here: Youtube

Here are the most recent ones:

  • Evolving Legacy Code
  • Functional programming: functors and monads
  • Benchmarking C++ Code
  • Transactional Memory in Practice
  • Declarative Control Flow

 

Evolving Legacy Code, by Rachel Cheng & Michael VanLoon

We will be presenting on the evolution of a legacy monitoring subsystem modernized to C++11 with enhanced interfaces and better programming techniques. The presentation will cover some abstracted example problem areas, the solutions, and talk about the strategy employed to modernize the code.


Functional programming: functors and monads, by Michał Dominiak

Following the 'Applying functional programming in code design' session from Wednesday, I'd like to conduct a 'crash course' on functors and monads, and why they are important - and useful - regardless of the language you are writing code in.


Benchmarking C++ Code, by Bryce Adelstein-Lelbach

With the ending of Moore's Law and the rise of multicore systems, programmers from across the industry are increasing forced to develop and maintain highly performance sensitive software. For C++, a language frequently used for performance sensitive projects, benchmarking and performance analysis is especially important. Developing good benchmarks can be tricky; gathering and analyzing data from benchmarks can be an even greater challenge.

This talk will discuss techniques and best practices for writing C++ benchmarks using facilities from the standard library and Boost. We'll also cover the development of performance unit/regression tests. We'll discuss the statistical best practices for gathering data, as well as techniques for benchmarking a variety of different metrics - time, memory, algorithmic complexity, etc.

The main topics which will be covered:

* Statistical Best Practices (dealing with uncertainty, achieving statistical confidence, how to sample)
* Time-Based Benchmarking (best practices for timing, derived time-based metrics)
* Non-Time-Based Benchmarking (memory, algorithmic complexity in time and space, etc)
* Techniques for C++-specific Performance Metrics (counting copies/moves, allocator tricks)
* Converting Benchmarks into Tests


Transactional Memory in Practice, by Brett Hall

Transactional memory has been held up as a panacea for concurrent programming in some quarters. The C++ standardization committee is even looking at including it in the standard. But is it really a panacea? Has anyone used it in a shipping piece of software? There are scattered examples, mostly from the high-performance and super-computing realms. On the other end of the spectrum, at Wyatt Technology we've been using transactional memory in a desktop application that does data acquisition and analysis for the light-scattering instruments we build. That application is called Dynamics and we've been using a software transactional memory system in it for four years now. This talk will detail how our system works, how well it worked, and what pitfalls we've run into. Prior experience with transactional memory will not be assumed, though it would help if you have experience programming threads with locks and an open mind about alternatives and why we're looking for them.


Declarative Control Flow, by Andrei Alexandrescu

Getting exception handling right is a perennial problem in C++ that has eluded systematization. Not for much longer. New language and library developments make it possible to handle exceptions in a declarative manner, leading to drastic code simplification.

This talk discusses an alternative approach to handling exceptional flow that eliminates the need for small ancillary RAII classes, try/catch statements that rethrow, and other cleanup mechanisms. The popular Scope Guard idiom gets a spectacular generalization. Statements specify in a declarative manner actions to be taken if the current scope is left normally or via an exception. The resulting code is simpler, smaller, and easier to maintain.

CppCast Episode 30: Stop Teaching C (When Teaching C++) with Kate Gregory

Episode 30 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Kate Gregory to talk about why we should stop teaching C (when teaching C++).

CppCast Episode 30: Stop Teaching C (When Teaching C++) with Kate Gregory

by Rob Irving and Jason Turner

About the interviewee:

Kate Gregory has been using C++ since before Microsoft had a C++ compiler, and has been paid to program since 1979. She loves C++ and believes that software should make our lives easier. That includes making the lives of developers easier! She'll stay up late arguing about deterministic destruction or how C++ these days is not the C++ you remember.

Kate runs a small consulting firm in rural Ontario and provides mentoring and management consultant services, as well as writing code every week. She has spoken all over the world, written over a dozen books, and helped thousands of developers to be better at what they do. Kate is a Microsoft Regional Director, a Visual C++ MVP, an Imagine Cup judge and mentor, and an active contributor to StackOverflow and other StackExchange sites. She develops courses for Pluralsight, primarily on C++ and Visual Studio. In 2014 and 2015 she was Open Content Chair for CppCon, the largest C++ conference ever held, where she also delivered sessions.

Bjarne Stroustrup on the 30th anniversary of Cfront (the first C++ compiler) -- A. Regat-Barrel

cpp30.PNGHow time flies -- 30 years ago today, the Cfront 1.0 compiler and the first edition of The C++ Programming Language were officially released. In celebration of the event, here's a new interview with Bjarne Stroustrup.

Bjarne Stroustrup on the 30th anniversary of Cfront (the first C++ compiler)

by Aurélien Regat-Barrel

Candidate for favorite quote: "I did learn a fair bit about C++ by trying to explain it to people." Experienced instructors will all tell you the same thing -- you really grok something after you've taught it to others. Thanks for 30+ years of teaching, Dr. Stroustrup!

30 Years of C++ -- Aurélien Regat-Barrel

Aurélien Regat-Barrel interviewed Bjarne Stroustrup about the first release of CFront (the first C++ compiler), exactly 30 years ago.

30 Years of C++

by Aurélien Regat-Barrel

From the article:

Aurélien Regat-Barrel gives an overview of the evolution of the language and talks with Bjarne Stroustrup about the first publication of "C++ The Programming Language", how he experienced the evolution of the language and they close the interview with an outlook of what is coming in the future.

 

Overload 129 is now available

ACCU’s Overload journal of October 2015 is out. It contains the following C++ related articles.

Overload 129 / PDF

From the journal:

Description : Concepts in C++11 had many false starts. Andrew Sutton show why they are a big deal now they are with us. by Andrew Sutton

Description : Concepts are abstract. Jonathan Coe and Andrew Sutton provide us with a concrete example of their use. by Jonathan Coe

 

 

Improving performance and maintainability through refactoring in C++11 -- Garcia, Stroustrup

garcia-stroustrup.PNGIn the "writing better code" department:

Improving performance and maintainability through refactoring in C++11

by J. Daniel Garcia and Bjarne Stroustrup

Abstract:

Abstraction based programming has been traditionally seen as an approach that improves software quality at the cost of losing performance. In this paper, we explore the cost of abstraction by transforming the PARSEC benchmark fluidanimate application from low-level, hand-optimized C to a higher-level and more general C++ version that is a more direct representation of the algorithms. We eliminate global variables and constants, use vectors of a user-defined particle type rather than vectors of built-in types, and separate the concurrency model from the application model. The result is a C++ program that is smaller, less complex, and measurably faster than the original. The benchmark was chosen to be representative of many applications and our transformations are systematic and based on principles. Consequently, our techniques can be used to improve the performance, flexibility, and maintainability of a large class of programs. The handling of concurrency issues has been collected into a small new library, YAPL.

CppCast Episode 29: Expression Templates with Joel Falcou

Episode 29 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Joel Falcou to discuss Expression Templates.

CppCast Episode 29: Expression Templates with Joel Falcou

by Rob Irving and Jason Turner

About the interviewee:

Joel Falcou is an assistant professor in France where he works on torturing compilers to get the best performance out of modern hardware. He's an active member of the Boost community and CTO of NumScale, a start-up aligned with parallel processing tools.