The series continues.
Making things do stuff – Part 5
by Glennan Carnie
From the article:
We’ve been looking at using C++ to manipulate I/O hardware. Previously, we’ve looked at the fundamentals of hardware manipulation; and how to encapsulate these mechanisms into classes. If you’ve not been following along I’d recommend reading the previous articles first before continuing.
This time we’ll explore a lesser-known feature of C++ and its application in hardware manipulation – placement new...
Add a Comment
Comments are closed.