Making things do stuff – Part 4--Glennan Carnie

The series continues.

Making things do stuff – Part 4

by Glennan Carnie

From the article:

In the last article we explored the design of a class to encapsulate a physical hardware device.  In that article I deliberately ignored how the class would actually interact with the hardware.

In this article we explore the options available to us for accessing hardware and the consequences of those choices...

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