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While we wait for this year’s event, we’re featuring videos of some of the 100+ talks from CppCon 2014 for you to enjoy. Here is today’s feature:
C++ in Huge AAA Games
by Nicolas Fleury
Summary of the talk:
Video games like Assassin's Creed or Rainbow Six are among the biggest code bases with a single static linking. Iteration-time is critical to develop a great game and keeping a complete compilation-time of a few minutes is a constant challenge. This talk will explain the C++ usage reality at Ubisoft Montreal for huge projects. Ideas will be shared regarding performance, debugging and iteration time.
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