A nice technique to initialize complex objects simply with one constructor:
Foreign Constructors
by Gerard Meier
From the article:
Recently I found myself extending a game engine with font rendering support. Fonts have a lot of properties, so naturally I created a tidy structure to hold all parameters. Whenever drawing a piece of text: I'd simply pass this structure along.
A philosophy I follow, is one of programmer convenience. For example: I always specify default values; when you instantiate a class without any parameters, it is directly usable. Following from that, whenever you call an method or constructor - you should not have to specify not used parameters. This adds a practical issue: it requires all kinds of constructors...
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