Quick A: Remember that you can add things like const
and &
to an auto
type...
'auto' and explicit variable declaration behaving differently
I have something like this:
[...] auto bar1 = foo.GetBar(); auto bar2 = foo.GetBar(); //address of bar2 != address of bar1. why? Bar& bar3 = foo.GetBar(); Bar& bar4 = foo.GetBar(); //address of bar3 == address of bar4.What's going on here?
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