Video & On-Demand

CppCast Episode 25: Software Transactional Memory with Brett Hall

Episode 25 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Brett Hall to discuss Software Transactional Memory.

CppCast Episode 25: Software Transactional Memory with Brett Hall

by Rob Irving and Jason Turner

About the interviewee:

Brett Hall is the lead engineer on Dynamics, a desktop application that collects and analyzes data from the light scattering instruments built by Wyatt technology. Prior to joining Wyatt, Brett worked in web application development, remote sensing, and spent a summer in the games industry. He holds a PhD in physics from the University of California, Santa Barbara. Part of his research work involved using C++ to solve the PDE systems generated by the rest of the research. All told he’s been using C++ for around 20 years now. These days the bulk of his programming interest is in concurrency and parallelism. When not programming he’s usually hanging out with his family and/or mountain biking.

CppCast Episode 24: Real World Template Metaprogramming with Edouard Alligand

Episode 24 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Edouard Alligand to discuss the use of C++ template metaprogramming in real world projects.

CppCast Episode 24: Real World Template Metaprogramming with Edouard Alligand

by Rob Irving and Jason Turner

About the interviewee:

Edouard is an experienced kernel programmer, but has spent the last several years working on the hot topic of next-generation databases at software publisher quasardb. He has a strong background in low level programming, beginning with his first programming language: Z80 assembly. Edouard is a C++ enthusiast with a strong taste for template metaprogramming, generic programming, and you're not doing it right if the compiler doesn't crash programming.

CppCast Episode 23: Game Dev and Low Latency with Nicolas Guillemot

Episode 23 of CppCast the only podcast for C++ developers by C++ devlopers. In this episode Rob and Jason are joined by Nicolas Guillemot to discuss the ongoing work of the GameDev and Low Latency C++ Study Group.

CppCast Episode 23: Game Dev and Low Latency with Nicolas Guillemot

by Rob Irving and Jason Turner

About the interviewee:

Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.

Object Oriented Programming without Inheritance - ECOOP 2015--Bjarne Stroustrup

Here is the last talk from Bjarne Stroustrup:

Object Oriented Programming without Inheritance

by Bjarne Stroustrup

Abstract:

Object-oriented programming is often characterized as encapsulation plus polymorphism plus inheritance. The original Simula67 demonstrated that we could do without encapsulation and Kristen Nygaard insisted that some OOP could be done without inheritance. I present generic programming as providing encapsulation plus polymorphism. In C++, this view is directly supported by language facilities, such as classes, templates and (only recently) concepts. I show a range of type-and-resource-safe techniques covering a wide range of applications including containers, algebraic concepts, and numerical and non-numerical algorithms.