Video & On-Demand

CppCast Episode 25: Software Transactional Memory with Brett Hall

Episode 25 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Brett Hall to discuss Software Transactional Memory.

CppCast Episode 25: Software Transactional Memory with Brett Hall

by Rob Irving and Jason Turner

About the interviewee:

Brett Hall is the lead engineer on Dynamics, a desktop application that collects and analyzes data from the light scattering instruments built by Wyatt technology. Prior to joining Wyatt, Brett worked in web application development, remote sensing, and spent a summer in the games industry. He holds a PhD in physics from the University of California, Santa Barbara. Part of his research work involved using C++ to solve the PDE systems generated by the rest of the research. All told he’s been using C++ for around 20 years now. These days the bulk of his programming interest is in concurrency and parallelism. When not programming he’s usually hanging out with his family and/or mountain biking.

CppCast Episode 24: Real World Template Metaprogramming with Edouard Alligand

Episode 24 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Edouard Alligand to discuss the use of C++ template metaprogramming in real world projects.

CppCast Episode 24: Real World Template Metaprogramming with Edouard Alligand

by Rob Irving and Jason Turner

About the interviewee:

Edouard is an experienced kernel programmer, but has spent the last several years working on the hot topic of next-generation databases at software publisher quasardb. He has a strong background in low level programming, beginning with his first programming language: Z80 assembly. Edouard is a C++ enthusiast with a strong taste for template metaprogramming, generic programming, and you're not doing it right if the compiler doesn't crash programming.

CppCast Episode 23: Game Dev and Low Latency with Nicolas Guillemot

Episode 23 of CppCast the only podcast for C++ developers by C++ devlopers. In this episode Rob and Jason are joined by Nicolas Guillemot to discuss the ongoing work of the GameDev and Low Latency C++ Study Group.

CppCast Episode 23: Game Dev and Low Latency with Nicolas Guillemot

by Rob Irving and Jason Turner

About the interviewee:

Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.