Code Generation in Rust vs C++26 -- Barry Revzin
	 Exploring how different languages solve the same problem often reveals interesting contrasts, especially when it comes to implementing powerful features like reflection. While C++26 aims to introduce introspection and code generation via P2996 and P3294, Rust’s approach using its derive macros offers a mature solution for code generation, even without introspection, highlighting different philosophies in language design and their practical applications.
Exploring how different languages solve the same problem often reveals interesting contrasts, especially when it comes to implementing powerful features like reflection. While C++26 aims to introduce introspection and code generation via P2996 and P3294, Rust’s approach using its derive macros offers a mature solution for code generation, even without introspection, highlighting different philosophies in language design and their practical applications.
Code Generation in Rust vs C++26
by Barry Revzin
From the article:
One of the things I like to do is compare how different languages solve the same problem — especially when they end up having very different approaches. It’s always educational. In this case, a bunch of us have been working hard on trying to get reflection — a really transformative language feature — into C++26. Fundamentally, reflection itself can be divided into two pieces:
- Introspection — the ability to ask questions about your program during compilation
- Code Generation — the ability to have your code write new code
P2996 (Reflection for C++26) is the (huge) core proposal that fundamentally deals with the first problem, along with setting the foundation for being able to extend this feature in lots of different directions in the future, including generation (for which our design is P3294). But introspection, while valuable, is only half of the piece. Andrei Alexandrescu went so far as to claim in his CppCon talk that introspection without generation is useless.

 In C++20, the standard library introduced new synchronization primitives: std::latch and std::barrier. These are the utilities designed to coordinate between concurrent threads.
In C++20, the standard library introduced new synchronization primitives: std::latch and std::barrier. These are the utilities designed to coordinate between concurrent threads. When you transition from older C++ standards like C++11 or C++14 to the latest C++17 and C++20 it can be a tough journey. It's essential for writing clean and easy-to-maintain code, but many developers find the process challenging.
When you transition from older C++ standards like C++11 or C++14 to the latest C++17 and C++20 it can be a tough journey. It's essential for writing clean and easy-to-maintain code, but many developers find the process challenging.