Articles & Books

Insights into new and C++

I've written down some basic thinking on new and new standards:

Insights into new and C++

by Jens Weller

From the article:

Every now and then, I've been thinking about this. So this blogpost is also a summary of my thoughts on this topic, dynamic memory allocation and C++. Since I wrote the blog entries on smart pointers, and C++14 giving us make_unique, raw new and delete seem to disappear from C++ in our future code...

Quick Q: How can I call a function only one? -- StackOverflow

Quick A: std::call_once.

Recently on StackOverflow:

Standard library function for running a function only once

Is there some standard library function/class the behaviour of this lambda expression:

void some_func(int some_arg, float some_other_arg){
    static int do_once = ([](){
        // will be run once upon first function call but never again
        return 0; // dummy return value
    })();
    // will always run
}

t feels like such a hack to write this, but I can't think of another way of doing this other than simply calling the function in main, but what I'm actually doing depends upon template parameters and I need to keep it as generic as possible.

For context: I register a function with atexit for every different template parameter, but only once: the first time it is called.

Quick Q: Do smart pointers help replace raw pointers? -- StackOverflow

Quick A: Yes, smart pointers replace owning raw pointers, and you should prefer smart pointers in new code. Raw pointers and references are still appropriate to pass parameters down a stack.

Recently on SO:

C++ 11 Smart Pointer usage

I have a question about smart pointers in c++ 11. I've started to have a look at C++ 11 (I usualy program in c#) and read some thing about smart pointers. Now i have the question, does smart pointers completely replace the "old" style of pointers, should i always use them?

And In the Beginning... -- Tony DaSilva

We don't normally link to pleas to spam mass-email anyone, never mind Bjarne Stroustrup, but we just had to share this heartfelt plea because it would be Good for the World. (Sorry, Dr. Stroustrup!)

But even if you don't email him, read or re-read D&E. It's still quite current.

And In the Beginning...

by Tony DaSilva

From the article:

I’m on my second pass through Bjarne Stroustrup’s "The Design And Evolution Of C++". In the book...

Quick Q: Why can noexcept generate faster code than throw()? -- StackOverflow

Quick A: Because noexcept doesn't have to keep track of stack unwinding.

noexcept, stack unwinding, and performance

The following draft from Scott Meyers new C++11 book says (page 2, lines 7-21)

The difference between unwinding the call stack and possibly unwinding it has a surprisingly large impact on code generation. In a noexcept function, optimizers need not keep the runtime stack in an unwindable state if an exception would propagate out of the function, nor must they ensure that objects in a noexcept function are destroyed in the inverse order of construction should an exception leave the function. The result is more opportunities for optimization, not only within the body of a noexcept function, but also at sites where the function is called. Such flexibility is present only for noexcept functions. Functions with “throw()” exception specifications lack it, as do functions with no exception specification at all.

In contrast, section 5.4 of "Technical Report on C++ Performance" describes the "code" and "table" ways of implementing exception handling. In particular, the "table" method is shown to have no time overhead when no exceptions are thrown and only has a space overhead.

My question is this - what optimizations is Scott Meyers talking about when he talks of unwinding vs possibly unwinding? Why don't these optimizations apply for throw()? Do his comments apply only to the "code" method mentioned in the 2006 TR?

Variadic Templates -- Feabhas

variadic-templates.PNGRecently on StickyBits, a nice primer on variadics:

Variadic Templates

by feabhas

From the article:

In this article we’re going to look at a new feature of templates in C++11 -- the concept of the variadic template.

Variadic templates allow us to create functions and classes, not only with generic types, but also a variable number of generic types.

If you haven’t been following along with the template articles, I’d suggest you read this article first before continuing.

A Grand Introduction: Stepanov introduces Stroustrup at CppCon -- Tony DaSilva

Bulldozer00's appreciation for Alex Stepanov's introduction for Bjarne Stroustrup at CppCon. We already linked to the video last week -- but if you didn't watch it then, do yourself a favor and spend 6 minutes now getting your workweek off to a great start.

A Grand Introduction

by Tony DaSilva

From the article:

"We should not be ashamed of bits. We should be proud of them." -- Alex Stepanov

You may not interpret it in the same way as I did, but I found this cppcon conference introduction of Bjarne Stroustrup by programming scholar Alex Stepanov very moving...

Quick Q: Can computing the length of a C string really be compile-time constexpr? -- StackOverflow

Quick A: Yes, when the string being traversed is itself a constant expression, such as a string literal.

Recently on StackOverflow:

Computing length of a C string at compile time. Is this really a constexpr?

I'm trying to compute the length of a string literal at compile time. To do so I'm using following code:

#include <cstdio>

int constexpr length(const char* str)
{
    return *str ? 1 + length(str + 1) : 0;
}

int main()
{
    printf("%d %d", length("abcd"), length("abcdefgh"));
}

Everything works as expected, the program prints 4 and 8. The assembly code generated by clang shows that the results are computed at compile time:

0x100000f5e:  leaq   0x35(%rip), %rdi          ; "%d %d"
0x100000f65:  movl   $0x4, %esi
0x100000f6a:  movl   $0x8, %edx
0x100000f6f:  xorl   %eax, %eax
0x100000f71:  callq  0x100000f7a               ; symbol stub for: printf

My question: is it guaranteed by the standard that length function will be evaluated compile time?

If this is true the door for compile time string literals computations just opened for me... for example I can compute hashes at compile time and many more...

Quick Q: Why can I return a unique_ptr by value? -- StackOverflow

Quick A: Because return local_obj; automatically treats it as an rvalue. After all, you won't be using it any more.

When this FAQ came up again recently on SO, the answer was to refer to this previous Q&A:

Returning unique_ptr from functions

unique_ptr<T> does not allow copy construction, instead it supports move semantics. Yet, I can return a unique_ptr<T> from a function and assign the returned value to a variable...

unique_ptr<int> foo()
{
  unique_ptr<int> p( new int(10) );

  return p;                   // 1
  //return move( p );         // 2
}

The code above compiles and works as intended. So how is it that line 1 doesn't invoke the copy constructor and result in compiler errors? If I had to use line 2 instead it'd make sense (using line 2 works as well, but we're not required to do so)....