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Quick Q: What is a smart pointer and when should I use one?

Quick A: Pointers that helps you manage memory.

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What is a smart pointer and when should I use one?

A smart pointer is a class that wraps a 'raw' (or 'bare') C++ pointer, to manage the lifetime of the object being pointed to. There is no single smart pointer type, but all of them try to abstract a 'raw' pointer in a practical way.

Smart pointers should be preferred over 'raw' pointers. If you feel you need to use pointers (first consider if you really do) you would normally want to use a smart pointer as this can alleviate many of the problems with 'raw' pointers, mainly forgetting to delete the object and leaking memory.

With 'raw' C++ pointers, the programmer has to explicitly destroy the object when it is no longer useful.

// Need to create the object to achieve some goal
MyObject* ptr = new MyObject();
ptr->DoSomething(); // Use the object in some way
delete ptr; // Destroy the object. Done with it.
// Wait, what if DoSomething() raises an exception...?

A smart pointer by comparison defines a policy as to when the object is destroyed. You still have to create the object, but you no longer have to worry about destroying it.

SomeSmartPtr<MyObject> ptr(new MyObject());
ptr->DoSomething(); // Use the object in some way.

// Destruction of the object happens, depending
// on the policy the smart pointer class uses.

// Destruction would happen even if DoSomething()
// raises an exception

The simplest policy in use involves the scope of the smart pointer wrapper object, such as implemented by boost::scoped_ptr or std::unique_ptr.

void f()
{
    {
       boost::scoped_ptr<MyObject> ptr(new MyObject());
       ptr->DoSomethingUseful();
    } // boost::scopted_ptr goes out of scope --
      // the MyObject is automatically destroyed.

    // ptr->Oops(); // Compile error: "ptr" not defined
                    // since it is no longer in scope.
}

Note that scoped_ptr instances cannot be copied. This prevents the pointer from being deleted multiple times (incorrectly). You can, however, pass references to it around to other functions you call.

Scoped pointers are useful when you want to tie the lifetime of the object to a particular block of code, or if you embedded it as member data inside another object, the lifetime of that other object. The object exists until the containing block of code is exited, or until the containing object is itself destroyed.

A more complex smart pointer policy involves reference counting the pointer. This does allow the pointer to be copied. When the last "reference" to the object is destroyed, the object is deleted. This policy is implemented by boost::shared_ptr and std::shared_ptr.

void f()
{
    typedef std::tr1::shared_ptr<MyObject> MyObjectPtr; // Nice short alias.
    MyObjectPtr p1; // Empty
    {
        MyObjectPtr p2(new MyObject());
        // There is now one "reference" to the created object
        p1=p2; // Copy the pointer.
        // There are now two references to the object.
    } // p2 is destroyed, leaving one reference to the object.
} // p1 is destroyed, leaving a reference count of zero.
  // The object is deleted.

Reference counted pointers are very useful when the lifetime of your object is much more complicated, and is not tied directly to a particular section of code or to another object.

There is one drawback to reference counted pointers — the possibility of creating a dangling reference:

// Create the smart pointer on the heap
MyObjectPtr* pp = new MyObjectPtr(new MyObject())
// Hmm, we forgot to destroy the smart pointer,
// because of that, the object is never destroyed!
Another possibility is creating circular references:

struct Owner {
   boost::shared_ptr<Owner> other;
};

boost::shared_ptr<Owner> p1 (new Owner());
boost::shared_ptr<Owner> p2 (new Owner());
p1->other = p2; // p1 references p2
p2->other = p1; // p2 references p1

// Oops, the reference count of of p1 and p2 never goes to zero!
// The objects are never destroyed!

To work around this problem, both Boost and C++11 have defined a weak_ptr to define a weak (uncounted) reference to a shared_ptr.

This answers is rather old, and so uses what was 'good' at the time, which was smart pointers provided by the boost library. Since C++11 the standard library has provided sufficient smart pointers types, and so you should favour the use of std::unique_ptr, std::shared_ptr and std::weak_ptr.

There is also std::auto_ptr. It is very much like a scoped pointer, except that it also has the "special" dangerous ability to be copied — which also unexpectedly transfers ownership! It is deprecated in the newest standards, so you shouldn't use it.

std::auto_ptr<MyObject> p1 (new MyObject());
std::auto_ptr<MyObject> p2 = p1; // Copy and transfer ownership.
                                 // p1 gets set to empty!
p2->DoSomething(); // Works.
p1->DoSomething(); // Oh oh. Hopefully raises some NULL pointer exception.

Should you be using something instead of what you should use instead?--Scott Meyers

The title is confusing, the article is not and should be read!

Should you be using something instead of what you should use instead?

by Scott Meyers

From the article:

The April 2000 C++ Report included an important article by Matt Austern: "Why You Shouldn't Use set—and What to Use Instead." It explained why lookup-heavy applications typically get better performance from applying binary search to a sorted std::vector than they'd get from the binary search tree implementation of a std::set. Austern reported that in a test he performed on a Pentium III using containers of a million doubles, a million lookups in a std::set took nearly twice as long as in a sorted std::vector...

Declaring the move constructor--Andrzej Krzemieński

An interesting question, with a proposed answer:

Declaring the move constructor

by Andrzej Krzemieński

From the article:

I am not satisfied with the solution I gave in the previous post. The proposed interface was this:


class Tool
{
private:
  ResourceA resA_;
  ResourceB resB_;
  // more resources
 
public:
  // Tools's interface
 
  Tool(Tool &&) = default;           // noexcept is deduced
  Tool& operator=(Tool&&) = default; // noexcept is deduced
 
  Tool(Tool const&) = delete;
  Tool& operator=(Tool const&) = delete;
};

static_assert(std::is_move_constructible<Tool>::value, "...");
static_assert(std::is_move_assignable<Tool>::value, "...");

In a way, it is self contradictory. The whole idea behind departing from the Rule of Zero is to separate the interface from the current implementation. Yet, as the comments indicate, the exception specification is deduced from the current implementation, and thus unstable...

A third way to use boost::serialization

The 10th installment in my series about writing applications with Qt and boost:

A third way to use boost::serialization

by Jens Weller

From the article:

The 10th part of my series about writing applications with Qt and boost is about using boost::serialization. The last part was about how to create the basic structure for a project with boost::filesystem, and how to use boost::filesystem to index folders. But there is a lot of data that just isn't able to be represented as single files, how to store it?

Originally I planned to use a database, as I already have some code handling the SQL queries nicely for me and most of my other applications currently also use this to store their data. Thats why most of my classes from the first day on had an id field, just to enable them to refer to an instance stored in a database. But then, if I could get around using a database, by simply just storing my data in a file, things would be easier, and my code wouldn't need to be scattered with SQL queries. If I couldn't find a reasonable approach, I still could opt for a database anyways.

C++ User Group Meetings in September

The monthly listing of C++ User Group Meetings:

C++ User Group Meetings in September

by Jens Weller

The list of Meetings:

9.9 C++ UG Utah - Regular Monthly Meeting
9.9 C++ UG San Francisco/ Bay area - Presentation and Q&A
9.9 C++ UG Washington, DC - Q & A / Info Sharing 10.9 C++ UG Dresden - Scripting in C++
14.9 C++ UG Denver - Denver Tech Center C++ Developers
14.9 C++ UG Bristol - Tim Perry
14.9 C++ UG Zentralschweiz - Coding Dojo
16.9 C++ UG Düsseldorf - Treffen der C++ User Gruppe NRW
16.9 C++ UG North West/Seattle - The BBC micro: bit and C++
17.9 C++ UG Chicago - "Cross-compiling to C++" and "Can you make me more productive
21.9 C++ UG Austin - North Austin Monthly C/C++ Pub Social
23.9 C++ UG San Francisco/ Bay area - Workshop and Discussion Group
23.9 C++ UG Washington, DC - Q & A / Info Sharing
24.9 C++ UG Rhein-Neckar - C++ Usergroup Meeting
24.9 C++ UG Bremen - C++ - Vorstellung eines Frameworks für den Integrationtest
24.9 C++ UG Arhus - Libreoffice Hackfest
30.9 C++ UG San Francisco/ Bay area - CppCon Trip Report

Handling files in C++ - using boost::filesystem

The 9th installment of my series on writing applications in C++ using Qt and boost:

Handling files - using boost::filesystem

by Jens Weller

From the article:

As part of my data is actual files (images, css, js, files...), I realized that the best way to handle those, would be to just store and load them from the file system. In the UI Qt even offers good support for displaying a folder in an Application with QFileSystemModel. But in the application...

Bitesize Modern C++ : Range-for loops--Glennan Carnie

Today is a description of a C++11 new feature:

Bitesize Modern C++ : Range-for loops

by Glennan Carnie

From the article:

If you’re using container classes in your C++ code (and you probably should be, even if it’s just std::array) then one of the things you’re going to want to do (a lot) is iterate through the container accessing each member in turn.

Without resorting to STL algorithms we could use a for-loop to iterate through the container...

Integrating an HTML Editor into Qt using Javascript and QWebView

Part 8 of my series about writing applications in C++ using Qt and boost:

Integrating an HTML Editor into Qt using Javascript and QWebView

by Jens Weller

From the article:

This time its about integrating an HTML Editor into Qt using QWebView and Javascript! I'll start with text editors in general, and then continue to the integration, based on QWebkit and TinyMCE3. The end result is a little bit of hackery, but it is a working solution...