C++26: Structured Bindings in Conditions -- Sandor Dargo
Structured bindings in conditions may look like a small syntax sugar, but they let us write much more expressive conditional logic. By allowing decomposition and condition checking to live side by side, C++26 reduces boilerplate, improves locality, and better supports modern result types that bundle status and data together. This is a pragmatic, well-integrated evolution of a feature that has already proven its value since C++17.
C++26: Structured Bindings in Conditions
by Sandor Dargo
From the article:
Structured bindings were introduced in C++17 as an alternative way of declaring variables. They allow you to decompose an object into a set of named variables, where the collection of those bindings conceptually represents the original object as a whole.
// https://godbolt.org/z/97GaMajMP #include <cassert> #include <string> struct MyStruct { int num; std::string text; bool operator==(const MyStruct&) const noexcept = default; }; MyStruct foo() { return {42, "let's go"}; } int main() { const auto& [n, t] = foo(); MyStruct ms{n, t}; assert(ms == foo()); return 0; }

Registration is now open for CppCon 2026! The conference starts on September 12 and will be held
Mixing your units can be disastrous. Wu Yongwei takes a quick look at C++ unit libraries that can help keep everything in order.
Registration is now open for CppCon 2026! The conference starts on September 12 and will be held
Registration is now open for CppCon 2026! The conference starts on September 12 and will be held