CopperSpice: GPU, Pipeline, and the Vector Graphics API

Save to:
Instapaper Pocket Readability

New video on the CopperSpice YouTube Channel:

GPU, Pipeline, and the Vector Graphics API

by Barbara Geller and Ansel Sermersheim

About the video:

In this video, we continue our exploration of modern graphics technoloy. We look at the differences between current vector drawing API vendors, and explore the idea of fixed versus programmable rendering pipelines. We also explain the history of the most modern graphics API currently avaliable, Vulkan.

Please take a look and remember to subscribe!

Add a Comment

You must sign in or register to add a comment.

Comments (0)

There are currently no comments on this entry.