Part 3 of Vadim's experience report about using Boost's graph support in an existing game app:
Masking a Class in Boost Graph. Part 3: Finding the Path
by Vadim Androsov
From the article:
In the previous articles of the series we’ve reviewed the adaptive process of the square game field for concepts of boost graphs. Now we’ll consider the process of finding the path in the square field. Implementation of boost search allows adapting the algorithm quite accurately. In this article we’ll provide just one example of such parameterization – an ability to create various lengths of graph edges. ...
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