The solution to the latest GotW problem is now available. In this Item, the focus is on analyzing and managing compile-time dependencies.
GotW #7a Solution: Minimizing Compile-Time Dependencies, Part 1
by Herb Sutter
From the article:
Managing dependencies well is an essential part of writing solid code. C++ supports two powerful methods of abstraction: object-oriented programming and generic programming. Both of these are fundamentally tools to help manage dependencies, and therefore manage complexity. It’s telling that all of the common OO/generic buzzwords—including encapsulation, polymorphism, and type independence—along with most design patterns, are really about describing ways to manage complexity within a software system by managing the code’s interdependencies.
When we talk about dependencies, we usually think of run-time dependencies like class interactions. In this Item, we will focus instead on how to analyze and manage compile-time dependencies. As a first step, try to identify (and root out) unnecessary headers.
Guideline: Never #include unnecessary header files.
Guideline: Prefer to #include <iosfwd> when a forward declaration of a stream will suffice.
Guideline: Never #include a header when a forward declaration will suffice.
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