The poster is definitely thinking along the right lines -- anything callable that would have accepted a pointer to function and/or functor in C++98 should be written to be able to accept a lambda function in modern C++.
So what about callbacks as a specific example?
Passing and storing lambda function as callbacks
I was wondering if this would be an accepted approach to writing callbacks:
Storing callbacks:
struct EventHolder { std::function<void()> Callback; EventTypes::EventType Type; }; std::vector<Events::EventHolder> EventCallbacks;Method definition:
void On(EventType OnEventType,std::function<void()>&& Callback) { Events::EventHolder NewEvent; NewEvent.Callback=std::move(Callback); NewEvent.Type=OnEventType; EventCallbacks.push_back(std::move(NewEvent)); }Binding event:
Button->On(EventType::Click,[]{ // ... callback body });My biggest question would be regarding passing the Callback by value. Is this a valid approach?
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