See also "Generalizing Observer", written ten years ago when std::function
was first adopted.
The Importance of std::function
by Malte Skarupke
... Classically an update loop would be implemented something like this: ...
And this is a good solution at first. But you’ve got that inheritance in there, and that doesn’t scale. You will probably want to add a render loop and maybe a separate update loop for the editor. Once you’ve got that many base classes it makes sense to combine them into one. And now you’ve just started on the way of having a big base class that gets used everywhere. Soon enough adding something different to the update loop involves a whole lot of unnecessary work.
Here is an alternate update loop using
std::function
: ...
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